SuperPouches [1.8-1.18] Tons Of Features, GUI, Unlimited Pouches & More! v1.2.5

The #1 Pouches Plugin on the Market!
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The #1 Pouches Plugin on the Market!
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Super Pouches is a custom plugin which allows you to make different types of pouches like money, exp, mobcoin, item & more!


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  • Fully Configurable
  • 1.8-1.18.1 Support
  • Unlimited Pouches
  • Sounds & Titles

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SuperPouches is a very simple concept that is easy to understand for all. There are two different types of pouches, "item" and "number" pouches. An item pouch will randomize a reward, and execute it's commands, which can be used to give people ingame items et.c. A number pouch will execute commands, but also generate a random number that can be used in order to create pouches for money, exp, mobcoins etc.

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The plugin does not feature too many commands, these are the current commands featured in this plugin.
Code:
Default Stuff:
 Command: /pouches
 Permission: pouches.use

Admin Stuff:
 Command: /pouches give <player> <type> <amount>
 Permission: pouches.give

 Command: /pouches list
 Permission: pouches.list

 Command: /pouches reload
 Permission: pouches.reload

Main Admin Permission:
  Permission: pouches.admin
  ^ (to get the pouches you click on in the preview menu)

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Regular Installation:
1 - Purchase & Download the plugin!
2 - Place SuperPouches.jar into your servers plugins folder
3 - Restart your server
4 - Edit configs to your liking
5 - Either restart the server or reload the plugin

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Code:
gui:
  title: "&8&lPOUCHES PREVIEW"
  rows: 4
  pouches_per_page: 27
  give_pouch_by_clicking_if_permission: true
  items:
    nextpage:
      material: "ARROW"
      name: "&a&lNEXT PAGE ->"
      lore:
        - "&7Goes to the next page of pouches..."
      durability: 0
      slot: 32
    previouspage:
      material: "ARROW"
      name: "&c&l<- PREVIOUS PAGE"
      lore:
        - "&7Goes to the previous page of pouches..."
      durability: 0
      slot: 30
    closegui:
      material: "IRON_DOOR"
      name: "&e&lCLOSE GUI"
      lore:
        - "&7Closes this gui and returns to the game..."
      durability: 0
      slot: 31
  filler:
    enabled: false
    item:
      material: "STAINED_GLASS_PANE"
      name: " "
      lore: []
      durability: 15

NO_PERMISSION_MESSAGE: "&c&l(!) &cYou do not have permission to execute this oommand"
USAGE_MESSAGE: "&cUsage: %usage%"
PLAYER_NOT_FOUND_MESSAGE: "&e&l(!) &eCould not find the player: %player%"
NO_POUCH_CALLED_THAT_MESSAGE: "&e&l(!) &eThere is no pouch called: %name%"
NOT_NUMERIC_MESSAGE: "&c%arg% should only contain numbers"
AMOUNT_CANNOT_BE_ZERO_MESSAGE: "&cThe amount cannot be 0"
GAVE_POUCHES_TO_MESSAGE: "&a&l(!) &aYou gave &n%amount%&a &n%type%&a pouches to &n%target%"
RECEIVED_POUCHES_FROM_MESSAGE: "&a&l(!) &aYou received &n%amount%&a &n%type%&a pouches from &n%sender%"
ALREADY_OPENING_POUCH_MESSAGE: "&e&l(!) &eYou are already opening a pouch"

POUCHES_HELP_MESSAGE:
  - ''
  - '    &6&lPouches &e&lAdmin Help'
  - '    &e&l* &f/pouches give <player> <pouch> <amount>'
  - '    &e&l* &f/pouches list'
  - '    &e&l* &f/pouches reload'
  - ''
Code:
ItemExample:
  name: "ItemExample"
  message: "&eYou received &6%reward% &efrom the &6Item Example &epouch"
  title:
    enabled: true
    message: "&6Item: &e%item%"
    submessage: "&7&o(( Item Pouch Example ))"
    reveal_from_right: true
    color_after_randomization: "&e"
    fadein_ticks: 0
    stay_ticks: 20
    fadeout_ticks: 5
    update_ticks: 20
  sound:
    enabled: true
    type: "ANVIL_LAND"
    volume: 10
    pitch: 1
  rewards:
    1:
      name: "Dirt"
      chance: 60
      commands:
        - "give %player% dirt 1"
    2:
      name: "Sand"
      chance: 20
      commands:
        - "give %player% sand 1"
    3:
      name: "Stone"
      chance: 20
      commands:
        - "give %player% stone 1"
  item:
    material: "OBSIDIAN"
    name: "&e&lItem Pouch Example"
    lore:
      - "&7This is an example of an item pouch"
      - ""
      - "&7Information:"
      - " &fItems stored: &f%amount%"
      - ""
      - "&7Possible rewards:"
      - " &fDirt"
      - " &fSand"
      - " &fStone"
    durability: 0
    glow: true
Enchantment:
  name: "Enchantment"
  message: "&a&l+ 1 %reward%"
  title:
    enabled: true
    message: "&5%item%"
    submessage: "&7&o(( Enchantment Pouch ))"
    reveal_from_right: true
    color_after_randomization: "&d"
    fadein_ticks: 0
    stay_ticks: 20
    fadeout_ticks: 5
    update_ticks: 10
  sound:
    enabled: true
    type: "GLASS"
    volume: 10
    pitch: 1
  rewards:
    1:
      name: "Basic Book"
      chance: 20
      commands:
        - "ae givercbook BASIC %player% 1"
    2:
      name: "Rare Book"
      chance: 20
      commands:
        - "ae givercbook RARE %player% 1"
    3:
      name: "Ultimate Book"
      chance: 20
      commands:
        - "ae givercbook ULTIMATE %player% 1"
    4:
      name: "Legendary Book"
      chance: 20
      commands:
        - "ae givercbook LEGENDARY %player% 1"
    5:
      name: "Divine Book"
      chance: 20
      commands:
        - "ae givercbook DIVINE %player% 1"
  item:
    material: "STAINED_GLASS"
    name: "&5&lRandom Enchantment Book Example &7(Right Click)"
    lore:
      - "&7Examine to receive a &5random&7 enchantment book tier."
      - ""
      - "&5Possible Enchantments:"
      - " &5&l* &7Basic Enchantment Book"
      - " &5&l* &7Rare Enchantment Book"
      - " &5&l* &7Ultimate Enchantment Book"
      - " &5&l* &7Legendary Enchantment Book"
      - " &5&l* &7Divine Enchantment Book"
    durability: 10
    glow: true
Code:
NumberExample:
  name: "NumberExample"
  min: 100
  max: 1000
  format:
    enabled: false
    locale: "US"
  message: "&eThe &6Number Example &epouch chose the number &6%number%"
  title:
    enabled: true
    message: "&e%number%"
    submessage: "&7&o(( Number Pouch Example ))"
    reveal_from_right: true
    color_after_randomization: "&e"
    fadein_ticks: 0
    stay_ticks: 20
    fadeout_ticks: 5
    update_ticks: 20
  sound:
    enabled: true
    type: "ANVIL_LAND"
    volume: 10
    pitch: 1
  commands:
    - "example %player% %number%"
  item:
    material: "OBSIDIAN"
    name: "&e&lNumber Pouch Example"
    lore:
      - "&7This is an example of a number pouch"
      - ""
      - "&7Information:"
      - " &fMinimum amount: &7%min%"
      - " &fMaximum amount: &7%max%"
    durability: 0
    glow: true
Money:
  name: "Money"
  min: 100000
  max: 250000
  format:
    enabled: true
    locale: "US"
  message: "&a&l+ $%number%"
  title:
    enabled: true
    message: "&2$&a%number%"
    submessage: "&7&o(( Money Pouch ))"
    reveal_from_right: true
    color_after_randomization: "&a"
    fadein_ticks: 0
    stay_ticks: 20
    fadeout_ticks: 5
    update_ticks: 10
  sound:
    enabled: true
    type: "NOTE_PLING"
    volume: 10
    pitch: 1
  commands:
    - "eco give %player% %number%"
  item:
    material: "ENDER_CHEST"
    name: "&a&lMoney Pouch Example (&f???&a&l)"
    lore:
      - "&aAmount: &f100k-250k"
      - ""
      - "&a&l(!) &aRight Click to open the pouch"
    durability: 0
    glow: false
Experience:
  name: "Experience"
  min: 1000
  max: 10000
  format:
    enabled: true
    locale: "US"
  message: "&a&l+ %number% Exp"
  title:
    enabled: true
    message: "&d%number%&r &5EXP"
    submessage: "&7&o(( Experience Pouch ))"
    reveal_from_right: true
    color_after_randomization: "&d"
    fadein_ticks: 0
    stay_ticks: 20
    fadeout_ticks: 5
    update_ticks: 10
  sound:
    enabled: true
    type: "ORB_PICKUP"
    volume: 10
    pitch: 1
  commands:
    - "essentials:xp give %player% %number%"
  item:
    material: "EXP_BOTTLE"
    name: "&d&lExperience Pouch Example (&f???&d&l)"
    lore:
      - "&dAmount: &f1k-10k"
      - ""
      - "&d&l(!) &dRight Click to open the pouch"
    durability: 0
    glow: false
MobCoins:
  name: "MobCoins"
  min: 100
  max: 1000
  format:
    enabled: true
    locale: "US"
  message: "&a&l+ %number% MobCoins"
  title:
    enabled: true
    message: "&b%number%&r &3MobCoins"
    submessage: "&7&o(( MobCoins Pouch ))"
    reveal_from_right: true
    color_after_randomization: "&b"
    fadein_ticks: 0
    stay_ticks: 20
    fadeout_ticks: 5
    update_ticks: 10
  sound:
    enabled: true
    type: "ORB_PICKUP"
    volume: 10
    pitch: 1
  commands:
    - "mobcoins give %player% %number%"
  item:
    material: "DOUBLE_PLANT"
    name: "&b&lMobCoins Pouch Example(&f???&b&l)"
    lore:
      - "&bAmount: &f100-1k"
      - ""
      - "&b&l(!) &bRight Click to open the pouch"
    durability: 0
    glow: false

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Video about the plugin:

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Latest updates

  1. Fixed an issue with higher version support and added new feature to the /pouches give command

    Fixed: An issue occuring on newer versions where you couldn't right-click the air to open...
  2. Fixed an issue where you could redeem pouches in your left hand in versions >= 1.13

    Fixed: An issue where you could redeem pouches in your left hand in versions >= 1.13, causing...
  3. Added 1.16 support | Fixed an issue with the gui

    Added: Support for all 1.16.x versions Fixed: An issue with the gui

Latest reviews

UPDATE! PLEASE -------
Great Plugin, that is able to do everything that is needed.
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