Revamp Packages - THE BEST ABILITY PLUGIN ON THE MARKET 3.7

The #1 HCF Abilities plugin on the market.
Supported software
Supported versions
Tags
Tags
ability plugin hcf ability hcf plugin partner packages
RevampPackages.png


Features
  • Fully customizable​
  • Partner Packages​
  • HCF Abilities​
  • - Grappling Hook​
  • - Damage Snowball​
  • - Disarmer Axe​
  • - FreezeGun​
  • - Invisibility Dust​
  • - Ninja Ability​
  • - Rocket​
  • - Second Chance​
  • - Switcher Egg​
  • - Pumpkin Swapper​
  • - Throwable Cobweb​
  • - Cocaine​
  • - CooldownBow​
  • - Lumberjack Axe​
  • - PortableStrength​
  • - PyroBall​
  • - Randomizer​
  • - RefillChest​
  • - GuardianAngel​
  • - IcaroFeather​
  • - BedBomb​
  • - PocketBard​
  • - InvisDustV2​
  • - WebBomb​
  • - StormBreaker​

  • More coming soon...​

IMPORTANT: You must join the Discord / PM the author to get your license key.
If you have issues contact us before leaving a bad review.

Code:
» package - Gives a partner package where you can obtain cool stuff.
permission - revamppackages.package
» revampability - Main plugin command.
permission - revamppackages.admin
Code:
#   ██╗ ██╗  ██╗     █████╗ ██████╗ ██╗██╗     ██╗████████╗██╗   ██╗    ██████╗ ██╗     ██╗   ██╗ ██████╗ ██╗███╗   ██╗
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#  ╚██╔═██╔╝╚██║    ███████║██████╔╝██║██║     ██║   ██║    ╚████╔╝     ██████╔╝██║     ██║   ██║██║  ███╗██║██╔██╗ ██║
#  ████████╗ ██║    ██╔══██║██╔══██╗██║██║     ██║   ██║     ╚██╔╝      ██╔═══╝ ██║     ██║   ██║██║   ██║██║██║╚██╗██║
#  ╚██╔═██╔╝ ██║    ██║  ██║██████╔╝██║███████╗██║   ██║      ██║       ██║     ███████╗╚██████╔╝╚██████╔╝██║██║ ╚████║
#   ╚═╝ ╚═╝  ╚═╝    ╚═╝  ╚═╝╚═════╝ ╚═╝╚══════╝╚═╝   ╚═╝      ╚═╝       ╚═╝     ╚══════╝ ╚═════╝  ╚═════╝ ╚═╝╚═╝  ╚═══╝
#

##############################################################
##                      LICENSE SYSTEM                      ##
##############################################################
#PUT HERE YOUR LICENSE KEY! IF YOU DON'T HAVE ONE CONTACT THE AUTHOR ON DISCORD (R3XET#0852) / MC-MARKET (R3XET)
LICENSE: "XXXX-XXXX-XXXX-XXXX"
#PUT HERE YOUR LICENSE KEY! IF YOU DON'T HAVE ONE CONTACT THE AUTHOR ON DISCORD (R3XET#0852) / MC-MARKET (R3XET)
##############################################################

##############################################################
##                   WORLDGUARD INTEGRATION                 ##
##############################################################
# Should we block abilities in blocked regions?
DENY_ABILITY_USE_IN_NO_PVP_REGIONS: true
# Should we block abilities in blocked regions?
##############################################################
##                      GENERAL SETTINGS                    ##
##############################################################
# Should disable chicken spawning from eggs?
DISABLE_CHICKEN_SPAWN: true
##############################################################

# +++______------______------______------______------______+++
#  +_______________________________________________________+ #
#  |              Partner Packages Section                 | #
#  +_______________________________________________________+ #
# +++______------______------______------______------______+++

packages:
  SlownessSnowball:
    DISPLAY_NAME: "&b&lSlowness Snowball"
    COMMANDS:
      - "revampability give %player% snowball 8"
    ITEMS:
  SwitcherEgg:
    DISPLAY_NAME: "&6&lSwitcher Egg"
    COMMANDS:
      - "revampability give %player% switcheregg 8"
    ITEMS:
  BlockEgg:
    DISPLAY_NAME: "&6&lBlock Egg"
    COMMANDS:
      - "revampability give %player% blockegg 8"
    ITEMS:
  ThrowableCobweb:
    DISPLAY_NAME: "&2&lThrowable Cobweb"
    COMMANDS:
      - "revampability give %player% throwweb 8"
    ITEMS:
  NinjaAbility:
    DISPLAY_NAME: "&e&lNinja Ability"
    COMMANDS:
      - "revampability give %player% ninja 1"
  DisarmerAxe:
    DISPLAY_NAME: "&c&lDisarmer Axe"
    COMMANDS:
      - "revampability give %player% disarmeraxe 1"
    ITEMS:
  FreezeGun:
    DISPLAY_NAME: "&f&lFreeze Gun"
    COMMANDS:
      - "revampability give %player% freezegun 1"
    ITEMS:
  InvisDust:
    DISPLAY_NAME: "&3&lInvisibility Dust"
    COMMANDS:
      - "revampability give %player% invisdust 1"
    ITEMS:
  Cocaine:
    DISPLAY_NAME: "&f&lCocaine"
    COMMANDS:
      - "revampability give %player% cocaine 1"
    ITEMS:
  SecondChance:
    DISPLAY_NAME: "&d&lSecond Chance"
    COMMANDS:
      - "revampability give %player% secondchance 1"
    ITEMS:
  GrapplingHook:
    DISPLAY_NAME: "&6&lGrappling Hook"
    COMMANDS:
      - "revampability give %player% grapplinghook 1"
    ITEMS:
  Rocket:
    DISPLAY_NAME: "&2&lRocket"
    COMMANDS:
      - "revampability give %player% rocket 4"
    ITEMS:
  PumpkinSwapper:
    DISPLAY_NAME: "&2&lPumpkin Swapper"
    COMMANDS:
      - "revampability give %player% rocket 4"
    ITEMS:
  CooldownBow:
    DISPLAY_NAME: "&5&lCooldown Bow"
    COMMANDS:
      - "revampability give %player% cooldownbow 4"
    ITEMS:
  Randomizer:
    DISPLAY_NAME: "&9&lRandomizer"
    COMMANDS:
      - "revampability give %player% randomizer 4"
    ITEMS:
  PortableStrength:
    DISPLAY_NAME: "&6&lPortable Strength"
    COMMANDS:
      - "revampability give %player% portablestrength 4"
    ITEMS:
  LumberJack:
    DISPLAY_NAME: "&6&lLumberJack Axe"
    COMMANDS:
      - "revampability give %player% lumberjack 1"
    ITEMS:
  PyroBall:
    DISPLAY_NAME: "&4&lPyro Ball"
    COMMANDS:
      - "revampability give %player% pyroball 4"
    ITEMS:
  UltimatePearl:
    DISPLAY_NAME: "&b&lUltimate Pearl"
    COMMANDS:
      - "revampability give %player% ultimatepearl 4"
    ITEMS:
  RotationStick:
    DISPLAY_NAME: "&5&lRotation Stick"
    COMMANDS:
      - "revampability give %player% rotationstick 4"
    ITEMS:
  GuardianAngel:
    DISPLAY_NAME: "&d&lGuardian Angel"
    COMMANDS:
      - "revampability give %player% guardianangel 4"
    ITEMS:
  RefillChest:
    DISPLAY_NAME: "&6&lLazy Brewer"
    COMMANDS:
      - "revampability give %player% refillchest 2"
    ITEMS:
  IcaroFeather:
    DISPLAY_NAME: "&f&lIcaro Feather"
    COMMANDS:
      - "revampability give %player% icarofeather 4"
    ITEMS:
  BedBomb:
    DISPLAY_NAME: "&c&lBed Bomb"
    COMMANDS:
      - "revampability give %player% bedbomb 2"
    ITEMS:
  PocketBard:
    DISPLAY_NAME: "&6&lSteroids"
    COMMANDS:
      - "revampability give %player% pocketbard 3"
    ITEMS:
  InvisDustV2:
    DISPLAY_NAME: "&6&lCloak of &8&lInvis"
    COMMANDS:
      - "revampability give %player% invisdustv2 2"
    ITEMS:
  WebBomb:
    DISPLAY_NAME: "&c&lWeb Bomb"
    COMMANDS:
      - "revampability give %player% webbomb 3"
    ITEMS:
  StormBreaker:
    DISPLAY_NAME: "&e&lStorm Breaker"
    COMMANDS:
      - "revampability give %player% stormbreaker 1"
    ITEMS:
  SandBurner:
    DISPLAY_NAME: "&6&lSand Burner"
    COMMANDS:
      - "revampability give %player% sandburner 1"
    ITEMS:


#  ExampleItem:
#    DISPLAY_NAME: "&6&lYour Item name"
#    COMMANDS:
#      - "yourcommand give %player% somestuff 1"
#    ITEMS:
#  - "ENDER_PEARL 16 NAME:&9Item_Name"
#  - "ENDER_PEARL 16 DAMAGE_ALL:2 DURABILITY:3 NAME:&9Item_Name"

#TODO ADD IN PARTNER PACKAGE
# +++______------______------______------______------______+++
#  +_______________________________________________________+ #
#  |                  Abilities Section                    | #
#  +_______________________________________________________+ #
# +++______------______------______------______------______+++

PARTNERPACKAGE:
  MATERIAL: "ENDER_CHEST"
  NAME: "&b&lPartner Package"
  LORE:
    - "&7Right-Click to open a partner package with powerful ITEMS inside"
  # Enable/Disable broadcast message when player opens the partner package
  BROADCAST_ENABLED: true
  BROADCAST_MESSAGE:
    - "&c&l(!)&3 %player% &ehas opened a &e&lPartner Package!"
    - "&aPurchasable at &b&lstore.revampmc.eu"

SNOWBALL:
  MATERIAL: "SNOW_BALL"
  NAME: "&b&lSlowness Snowball"
  LORE:
    - "&7&m-----------------------------"
    - " "
    - "&7A powerful weapon to slow down your enemy."
    - "&4&lWarning! &7Player must be within 7 block radius."
    - " "
    - "&7&m-----------------------------"
  # Enable cooldown between item uses?
  COOLDOWN_ENABLED: true
  # Seconds that the player is affected by blindness and slowness
  SECONDS: 5
  # IN SECONDS # The time that the player must wait before using this item again
  COOLDOWN: 5
  COOLDOWN_MESSAGE:
    - "&6» &eYou still have a &6Slowness Snowball&e cooldown for &f%time%."

SWITCHEREGG:
  MATERIAL: "SNOW_BALL"
  NAME: "&d&lSwitcheroo Snowball"
  LORE:
    - "&7&m-----------------------------"
    - " "
    - "&7Use this item to swap positions with a player!"
    - "&4&lWarning! &7Player must be within 10 block radius."
    - " "
    - "&7&m-----------------------------"
  # Enable cooldown between item uses?
  COOLDOWN_ENABLED: true
  # IN SECONDS # The time that the player must wait before using this item again
  COOLDOWN: 5
  COOLDOWN_MESSAGE:
    - "&6» &eYou still have a &6Switcher Ball&e cooldown for &f%time%."
  # The range within which the player can be hit
  RANGE_OF_BLOCKS: 10
  NO_RANGE_MESSAGE:
    - "&6» &eYou failed to switch positions with %damagedplayer% as there out of range."
  SHOOTER_MESSAGE:
    - "&6» &eYou switched positions with %damagedplayer% using a &6Switcher Ball."
  DAMAGEPLAYER-MESSAGE:
    - "&6» &eYou switched positions with %shooter% using a &6Switcher Ball."

BLOCKEGG:
  MATERIAL: "EGG"
  NAME: "&6&lBlock Egg"
  LORE:
    - "&7&m-----------------------------"
    - " "
    - "&7Use this item to block your enemy from building / breaking!"
    - "&4&lWarning! &7Player must be within 7 block radius."
    - " "
    - "&7&m-----------------------------"
  # Enable cooldown between item uses?
  COOLDOWN_ENABLED: true
  # IN SECONDS # The time that the player must wait before using this item again
  COOLDOWN: 120
  # IN SECOND # The time that the player must wait before breaking/placing blocks.
  COOLDOWN_BREAK_PLACE: 15
  COOLDOWN_MESSAGE:
    - "&6» &eYou still have a &6Block Egg&e cooldown for &f%time%."
  # The range within which the player can be hit
  RANGE_OF_BLOCKS: 7
  NO_BREAK_PLACE_MESSAGE:
    - "&6» &eYou can't build or break for another &f%time%."
  NO_RANGE_MESSAGE:
    - "&6» &6%damagedplayer% &eis out of &frange."

THROWWEB:
  MATERIAL: "WEB"
  NAME: "&2&lThrowable Cobweb"
  LORE:
    - "&7&m-----------------------------"
    - " "
    - "&7Throw this item to get your enemies stuck."
    - " "
    - "&7&m-----------------------------"
  # Enable cooldown between item uses?
  COOLDOWN_ENABLED: true
  # IN SECONDS # The time that the player must wait before using this item again
  COOLDOWN: 5
  COOLDOWN_MESSAGE:
    - "&6» &eYou still have a &Cobweb&e cooldown for &f%time%."

NINJA:
  MATERIAL: "NETHER_STAR"
  NAME: "&e&lNinja Ability"
  LORE:
    - "&7&m-----------------------------"
    - " "
    - "&7Teleport to the last position you were hit."
    - "&4&lWarning! &7Delay of 3 seconds."
    - " "
    - "&7&m-----------------------------"
  # Enable cooldown between item uses?
  COOLDOWN_ENABLED: true
  # Delete the item after used?
  ONE_TIME_USE: false
  # IN SECONDS # The time that the player must wait before using this item again
  COOLDOWN: 60
  # IN SECONDS # Time that the player must wait before teleport to the last position he attacked/he has been attacked
  TP_DELAY: 10
  COOLDOWN_MESSAGE:
    - "&6» &eYou still have a &6Ninja Star&e cooldown for &f%time%."
  ITEM_USED_MESSAGE:
    - "&6» &eYou will be teleported in &f%time%."
  TELEPORTED_OTHER_ENABLED: true
  # Enable "TELEPORTED_OTHER_MESSAGE" on ability click?
  TELEPORTED_OTHER_MESSAGE:
    - "&6» &e%player% will be teleported to you in &f%time%."
  SUCCESSFULLY_TELEPORTED_MESSAGE:
    - "&6» &eYou have successfully used a Ninja Star."

GRAPPLINGHOOK:
  MATERIAL: "FISHING_ROD"
  NAME: "&6&lGrappling Hook"
  LORE:
    - "&7&m-----------------------------"
    - " "
    - "&7Use this item to escape your enemies"
    - " "
    - "&7&m-----------------------------"
  # Enable cooldown between item uses?
  COOLDOWN_ENABLED: true
  # IN SECONDS # The time that the player must wait before using this item again
  COOLDOWN: 10
  COOLDOWN_MESSAGE:
    - "&6» &eYou still have a &6Grappling Hook&e cooldown for &f%time%."

DISARMERAXE:
  MATERIAL: "GOLD_AXE"
  NAME: "&c&lSwapper Axe"
  LORE:
    - "&7&m-----------------------------"
    - " "
    - "&7Use this item to remove your enemies helmet."
    - "&4&lWarning! &7Only works on Helmet."
    - " "
    - "&7&m-----------------------------"
  # Enable cooldown between item uses?
  COOLDOWN_ENABLED: true
  # IN SECONDS # The time that the player must wait before using this item again
  COOLDOWN: 180
  # Put off only your enemy's armor
  ONLY_HELMET: true
  COOLDOWN_MESSAGE:
    - "&6» &eYou still have a &6Swapper Axe&e cooldown for &f%time%."
  ITEM_SUCCESSFULLY_USED:
    - "&7&m---*-----------------------*---"
    - "&6» &eYou have used the &6Swapper Axe Ability."
    - "  &6* &2%damagedplayer%&e's helmet will be removed in &63 seconds&e."
    - "  &6* &eYou have ebeen placed on a &63 minute &ecooldown."
    - "&7&m---*-----------------------*---"
  POTION_EFFECT_MESSAGE:
    - "&7&m---*-----------------------*---"
    - "&6» &eYou have used the &6Swapper Axe Ability."
    - "  &6* &2%damagedplayer%&e's is now frozen for &65 seconds&e."
    - "  "
    - "  &6* &eYou have ebeen placed on a &63 minute &ecooldown."
    - "&7&m---*-----------------------*---"
  POTION_EFFECT_MESSAGE_INVENTORY_FULL:
    - "&7&m---*-----------------------*---"
    - "&6» &eYou have used the &6Swapper Axe Ability."
    - "  &6* &2%damagdplayer% &ehas a full inventory so instead was frozen."
    - "  &6* &2%damagedplayer%&e's is now frozen for &65 seconds&e."
    - "  "
    - "  &6* &eYou have been placed on a &63 minute &ecooldown."
    - "&7&m---*-----------------------*---"
  # IN SECONDS
  POTION_EFFECT_TIME: 5

FREEZEGUN:
  MATERIAL: "GOLD_HOE"
  NAME: "&f&lFreeze Gun"
  LORE:
    - "&7&m-----------------------------"
    - " "
    - "&7Use this item to freeze your enemy."
    - " "
    - "&7&m-----------------------------"
  # Seconds that the player is affected by slowness
  SECONDS: 5
  # Enable cooldown between item uses?
  COOLDOWN_ENABLED: true
  # IN SECONDS # The time that the player must wait before using this item again
  COOLDOWN: 30
  COOLDOWN_MESSAGE:
    - "&6» &eYou still have a &6Freeze Gun&e cooldown for &f%time%."

INVISDUST:
  MATERIAL: "INK_SACK"
  NAME: "&3&lInvisibility Dust"
  LORE:
    - "&7&m-----------------------------"
    - " "
    - "&7Use this item to invisibility to hit."
    - " "
    - "&7&m-----------------------------"
  # Seconds that the player is affected by invisibility
  SECONDS: 180
  # Enable cooldown between item uses?
  COOLDOWN_ENABLED: true
  # IN SECONDS # The time that the player must wait before using this item again
  COOLDOWN: 300
  COOLDOWN_MESSAGE:
    - "&6» &eYou still have a &6Invis Dust&e cooldown for &f%time%."
  ITEM_USED_MESSAGE:
    - "&6» &eYou have become invisible till you've been hit."
  PLAYER_WAS_ATTACKED:
    - "&6» &eYou have lost your invisibility because you were hit"

COCAINE:
  MATERIAL: "SUGAR"
  NAME: "&f&lCocaine"
  LORE:
    - "&7&m-----------------------------"
    - " "
    - "&7Use this item to swap positions with a player!"
    - "&4&lWarning! &7Player must be within 16 block radius."
    - " "
    - "&7&m-----------------------------"
  # Seconds that the player is affected by speed
  SECONDS: 5
  # Level of the speed - 0 equals to speed 1 | 1 equals to speed 2, etc.
  AMPLIFIER: 2
  # Enable cooldown between item uses?
  COOLDOWN_ENABLED: true
  # IN SECONDS # The time that the player must wait before using this item again
  COOLDOWN: 90
  COOLDOWN_MESSAGE:
    - "&6» &eYou still have a &6Cocaine&e cooldown for &f%time%."
  ITEM_USED_MESSAGE:
    - "&6» &eYou have have used &6COCAINE &efor 5 seconds of &fSpeed 2."

LUMBERJACK:
  MATERIAL: "GOLD_AXE"
  NAME: "&6&lLumberJack Axe"
  LORE:
    - "&7&m-----------------------------"
    - " "
    - "&7Remove entires trees using this."
    - " "
    - "&7&m-----------------------------"
  # Enable cooldown between item uses?
  COOLDOWN_ENABLED: true
  # IN SECONDS # The time that the player must wait before using this item again
  COOLDOWN: 10
  COOLDOWN_MESSAGE:
    - "&6» &eYou still have a &6LumberJack&e cooldown for &f%time%."
  ITEM_USED_MESSAGE:
    - "&6» &eYou still have a &6Lumber Jack&e to remove an entire tree."

PORTABLESTRENGTH:
  MATERIAL: "SOUP"
  NAME: "&6&lPeperoni Pizza"
  LORE:
    - "&7&m-----------------------------"
    - " "
    - "&7Use this item to give you strength"
    - " "
    - "&7&m-----------------------------"
  # Seconds that the player is affected by strength
  SECONDS: 4
  # Level of the speed - 0 equals to speed 1 | 1 equals to speed 2, etc.
  AMPLIFIER: 1
  # Enable cooldown between item uses?
  COOLDOWN_ENABLED: true
  # IN SECONDS # The time that the player must wait before using this item again
  COOLDOWN: 90
  COOLDOWN_MESSAGE:
    - "&6» &eYou still have a &6Peperoni Pizza &e cooldown for &f%time%."
  ITEM_USED_MESSAGE:
    - "&6» &eYou have used a &cPeperoni Pizza. &eYou have received &6Strength II &efor &64 seconds."

SECONDCHANCE:
  MATERIAL: "FEATHER"
  NAME: "&d&lSecond Chance"
  LORE:
    - "&7&m-----------------------------"
    - " "
    - "&7Use this item to gain a second chance at pearling."
    - " "
    - "&7&m-----------------------------"
  # Enable cooldown between item uses?
  COOLDOWN_ENABLED: true
  # IN SECONDS # The time that the player must wait before using this item again
  COOLDOWN: 60
  COOLDOWN_MESSAGE:
    - "&6» &eYou still have a &6Second Chance &e cooldown for &f%time%."
  ITEM_USED_MESSAGE:
    - "&6» &eYou have used a &cSecond Chance&e to give you a second chance at pearling."
  # YOU MUST PUT YOUR CORE/PLUGIN COMMAND TO RESET THE ENDERPEARL COOLDOWN
  # IF YOUR PLUGIN DOESN'T SUPPORT IT, YOU CAN'T USE IT
  COMMAND_TO_PERFORM:
    - "timer EnderPearl %player% 0"

COOLDOWNBOW:
  MATERIAL: "BOW"
  NAME: "&5&lCooldown Bow"
  LORE:
    - "&7&m-----------------------------"
    - " "
    - "&7Shoot an arrow at your enemy to give them a Cooldown for Enderpearling."
    - " "
    - "&7&m-----------------------------"
  # Enable cooldown between item uses?
  COOLDOWN_ENABLED: true
  # IN SECONDS # The time that the player must wait before using this item again
  COOLDOWN: 120
  COOLDOWN_MESSAGE:
    - "&6» &eYou still have a &6Cooldown Bow &e cooldown for &f%time%."
  ITEM_USED_MESSAGE:
    - "&6» &eYou have used a &cCooldown Bow. &eThey have received &6a Cooldown &efor &616 seconds."
  ITEM_USED_MESSAGE_OTHER: "&6» &eYou have been hit with a &cCooldown Bow."
  # %player% is the player you have shoot
  # YOU MUST PUT YOUR CORE/PLUGIN COMMAND TO SET THE ENDERPEARL COOLDOWN
  # IF YOUR PLUGIN DOESN'T SUPPORT IT, YOU CAN'T USE IT
  COMMAND_TO_PERFORM:
    - "timer EnderPearl %player% 15"

PYROBALL:
  MATERIAL: "SNOW_BALL"
  NAME: "&4&lPyro Ball"
  LORE:
    - "&7&m-----------------------------"
    - " "
    - "&7Use this item to swing through the air."
    - " "
    - "&7&m-----------------------------"
  # Enable cooldown between item uses?
  COOLDOWN_ENABLED: true
  # IN SECONDS # The time that the player must wait before using this item again
  COOLDOWN: 45
  COOLDOWN_MESSAGE:
    - "&6» &eYou still have a &6Pyro Ball &e cooldown for &f%time%."

ROCKET:
  MATERIAL: "FIREWORK"
  NAME: "&2&lRocket"
  LORE:
    - "&7&m-----------------------------"
    - " "
    - "&7Use this item to soar through the sky."
    - " "
    - "&7&m-----------------------------"
  # Enable cooldown between item uses?
  COOLDOWN_ENABLED: true
  # IN SECONDS # The time that the player must wait before using this item again
  COOLDOWN: 45
  COOLDOWN_MESSAGE:
    - "&6» &eYou still have a &6Rocket &e cooldown for &f%time%."
  # Delete the item after used?
  ONE_TIME_USE: true

PUMPKINSWAPPER:
  MATERIAL: "IRON_SWORD"
  NAME: "&2&lPumpkin Swapper"
  LORE:
    - "&7&m-----------------------------"
    - " "
    - "&7Use this item to switch your"
    - "&7enemies helmet with a Pumpkin."
    - "&7enemies helmet with a Pumpkin."
    - "&4&lWarning! &7Only switches Helmet."
    - " "
    - "&7&m-----------------------------"
  # Enable cooldown between item uses?
  COOLDOWN_ENABLED: true
  # IN SECONDS # The time that the player must wait before using this item again
  COOLDOWN: 15
  COOLDOWN_MESSAGE:
    - "&6» &eYou still have a &6Pumpkin Swapper &e cooldown for &f%time%."
  # 0.25 = 25%, 1.00 = 100%
  SUCCESS_PERCENT: 0.25
  SHOOTER_MESSAGE:
    - "&6» &eYou removed %damagdplayer%'s helmet."
  DAMAGED_PLAYER_MESSAGE:
    - "&6» &e%damager% removed your Helmet."

RANDOMIZER:
  MATERIAL: "COAL"
  NAME: "&9&lRandomizer"
  LORE:
    - "&7&m-----------------------------"
    - " "
    - "&7Use this item swap one of the slots"
    - "&7with another in your enemies inventory"
    - " "
    - "&7&m-----------------------------"
  # Enable cooldown between item uses?
  COOLDOWN_ENABLED: true
  # IN SECONDS # The time that the player must wait before using this item again
  COOLDOWN: 120
  COOLDOWN_MESSAGE:
    - "&6» &eYou still have a &6Randomizer &e cooldown for &f%time%."
  SHOOTER_MESSAGE:
    - "&6» &eYou have swapped a slot with another slot of &6%damagedplayer%."
  DAMAGED_PLAYER_MESSAGE:
    - "&6» &eYou have swapped a slot with another slot."
  NO-HOTBAR-ITEMS:
    - "&6» &6%damagedplayer% &ehas no items in there &fhotbar."
  NO-HAND-ITEMS:
    - "&6» &6%damagedplayer%&e is not holding an &fitem."

ROTATIONSTICK:
  MATERIAL: "STICK"
  NAME: "&5&lRotation Stick"
  LORE:
    - "&7&m-----------------------------"
    - " "
    - "&7Use this item to make a player"
    - "&7turn 180 degrees"
    - " "
    - "&7&m-----------------------------"
  # Enable cooldown between item uses?
  COOLDOWN_ENABLED: true
  COOLDOWN: 60  # IN SECONDS # The time that the player must wait before using this item again
  COOLDOWN_MESSAGE:
    - "&6» &eYou still have a &6Rotation Stick&e cooldown for &f%time%."
  SHOOTER_MESSAGE:
    - "&6» &eYou have rotated %damagedplayer% a full 180."
  DAMAGED_PLAYER_MESSAGE:
    - "&6» &eYou have been rotated a full 180."

ULTIMATEPEARL:
  MATERIAL: "ENDER_PEARL"
  NAME: "&b&lUltimate Pearl"
  LORE:
    - "&7&m-----------------------------"
    - " "
    - "&7Use this item to get a shorter enderpearl cooldown!"
    - " "
    - "&7&m-----------------------------"
  COOLDOWN_MESSAGE:
    - "&7You still have an &bUltimate Pearl &7cooldown for another %time%."
  # YOU MUST PUT YOUR CORE/PLUGIN COMMAND TO SET THE ENDERPEARL COOLDOWN
  # IF YOUR PLUGIN DOESN'T SUPPORT IT, YOU CAN'T USE IT
  COMMAND_TO_PERFORM:
    - "timer set EnderPearl %player% 5"

GUARDIAN_ANGEL:
  MATERIAL: "GHAST_TEAR"
  NAME: "&d&lGuardian Angel"
  LORE:
    - "&7&m-----------------------------"
    - " "
    - "&7Use this item within 30 seconds max"
    - "&7to get back to life if you drop below 2 hearts"
    - " "
    - "&7&m-----------------------------"
  # In health -> 2.0 = 1 heart, 20.0 = 10 hearts
  MAX_DROP_HEALTH: 4.0
  # Enable cooldown between item uses?
  COOLDOWN_ENABLED: true
  # IN SECONDS # The time that the player must wait before using this item again
  COOLDOWN: 300
  # IN SECONDS # The maximum time that this item works
  MAX_SECONDS: 30
  COOLDOWN_MESSAGE:
    - "&6» &eYou still have a &6Guardian Angel&e cooldown for &f%time%."
  HEAL_MESSAGE:
    - "&6» &eYou &cGuardian Angel &eitem has &6healed &eyou."
  ITEM_USED_MESSAGE:
    - "&6» &eYou have used an &cGuardian Angel&e if you drop below &62 hearts &eyou will be &frevived"

REFILLCHEST:
  MATERIAL: "BREWING_STAND_ITEM"
  NAME: "&6&lLazy Brewer"
  LORE:
    - "&7&m-----------------------------"
    - " "
    - "&7Get a full dub of pots"
    - " "
    - "&7&m-----------------------------"
  PLACE_MESSAGE:
    - "&6» &eYou have used a Lazy Brewer."
  BLOCKS_NEAR:
    - "&6» &eThere is blocks in the way."

ICARO_FEATHER:
  MATERIAL: "FEATHER"
  NAME: "&f&lIcaro Feather"
  LORE:
    - "&7&m-----------------------------"
    - " "
    - "&7Use this item to withstand all fall damage."
    - " "
    - "&7&m-----------------------------"
  # Enable cooldown between item uses?
  COOLDOWN_ENABLED: true
  # IN SECONDS # The time that the player must wait before using this item again
  COOLDOWN: 300
  # IN SECONDS # The maximum time that this item works
  MAX_SECONDS: 30
  COOLDOWN_MESSAGE:
    - "&6» &eYou still have a &6Feather&e cooldown for &f%time%."
  USE_MESSAGE:
    - "&6» &eYou're ability item has saved you from fall damage."
  ITEM_USED_MESSAGE:
    - "&6» &eYou have used an &cFeather Ability &eyou will not take fall-damage."


BEDBOMB:
  MATERIAL: "BED"
  NAME: "&c&lBed Bomb"
  LORE:
    - "&7&m-----------------------------"
    - " "
    - "&7Use this item to make a player explode!"
    - " "
    - "&7&m-----------------------------"
  # Enable cooldown between item uses?
  COOLDOWN_ENABLED: true
  # IN SECONDS # The time that the player must wait before using this item again
  COOLDOWN: 300
  # IN SECONDS # The maximum time that this item works
  MAX_SECONDS: 30
  # IN BLOCKS # The maximum range that the item works
  RANGE_BLOCKS: 15
  # IN SECONDS
  POTION_EFFECT_TIME: 7
  # Level of the blindness and slowness - 0 equals to slowness 1 | 1 equals to slowness 2, etc.
  AMPLIFIER: 2
  COOLDOWN_MESSAGE:
    - "&6» &eYou still have a &6Bed Bomb&e cooldown for &f%time%."
  ITEM_USED_MESSAGE:
    - "&6» &eYou have used your Bed Bomb&e ability to slow your enemy."


POCKET_BARD:
  MATERIAL: "DOUBLE_PLANT"
  NAME: "&6&lSteroids"
  LORE:
    - "&7&m-----------------------------"
    - " "
    - "&7Use this item to gain"
    - "&7insane super-human ability"
    - " "
    - "&7&m-----------------------------"
  # Seconds that the player is affected by speed
  STRENGTH_SECONDS: 5
  # Level of the speed - 0 equals to speed 1 | 1 equals to speed 2, etc.
  STRENGTH_AMPLIFIER: 1
  # Seconds that the player is affected by resistance
  RESISTANCE_SECONDS: 5
  # Level of the resistance - 0 equals to resistance 1 | 1 equals to resistance 2, etc.
  RESISTANCE_AMPLIFIER: 2
  # Seconds that the player is affected by regeneration
  REGENERATION_SECONDS: 5
  # Level of the regeneration - 0 equals to regeneration 1 | 1 equals to regeneration 2, etc.
  REGENERATION_AMPLIFIER: 2
  # Enable cooldown between item uses?
  COOLDOWN_ENABLED: true
  # IN SECONDS # The time that the player must wait before using this item again
  COOLDOWN: 300
  COOLDOWN_MESSAGE:
    - "&6» &eYou still have a &6Pocket Bard&e cooldown for &f%time%."
  ITEM_USED_MESSAGE:
    - "&eYou have used the &6Pocket Bard &eability!"
    - "&eYou received &eStrength II&e!"
    - "&eYou received &eResistance III&e!"
    - "&eYou received &eRegeneration III&e!"

INVISDUSTV2:
  MATERIAL: "INK_SACK"
  NAME: "&6&lCloak of &8&lInvis"
  LORE:
    - "&7&m-----------------------------"
    - " "
    - "&7Use this item not only turn invisible"
    - "&7but also turn your armor invisible"
    - " "
    - "&7&m-----------------------------"
  # Seconds that the player is affected by invisibility
  SECONDS: 180
  # Enable cooldown between item uses?
  COOLDOWN_ENABLED: true
  # IN SECONDS # The time that the player must wait before using this item again
  COOLDOWN: 300
  COOLDOWN_MESSAGE:
    - "&6» &eYou still have a &6Invis Cloak&e cooldown for &f%time%."
  ITEM_USED_MESSAGE:
    - "&6» &eYou have become invisible till your hit."
  PLAYER_WAS_ATTACKED:
    - "&6» &eYou have taken damage you are now no longer invisible."

WEBBOMB:
  MATERIAL: "WEB"
  NAME: "&c&lWeb Bomb"
  LORE:
    - "&7&m-----------------------------"
    - " "
    - "&7Bomb your enemies with this web."
    - " "
    - "&7&m-----------------------------"
  # Enable cooldown between item uses?
  COOLDOWN_ENABLED: true
  # IN SECONDS # The time that the player must wait before using this item again
  COOLDOWN: 20
  # In blocks, the range within the webbomb works
  RADIUS: 3
  COOLDOWN_MESSAGE:
    - "&6» &eYou still have a &6Web Bomb&e cooldown for &f%time%."

STORMBREAKER:
  MATERIAL: "STONE_AXE"
  NAME: "&e&lStorm Breaker"
  LORE:
    - "&7&m-----------------------------"
    - " "
    - "&7Use this item in a certain radius"
    - "&7to strike lightning down."
    - " "
    - "&7&m-----------------------------"
  # In blocks, the range within the stormbreaker works
  RADIUS: 7
  # In health -> 2.0 = 1 heart, 20.0 = 10 hearts
  DAMAGE: 6.0
  # Enable cooldown between item uses?
  COOLDOWN_ENABLED: true
  # IN SECONDS # The time that the player must wait before using this item again
  COOLDOWN: 60
  COOLDOWN_MESSAGE:
    - "&6» &eYou still have a &6Storm Breaker&e cooldown for &f%time%."
  ITEM_USED_MESSAGE:
    - "&6» &eYou have used your &cStorm Breaker &eto strike lightning."


SANDBURNER:
  MATERIAL: "DIAMOND_SPADE"
  NAME: "&6&lSand Burner"
  LORE:
  LORE:
    - "&7&m-----------------------------"
    - " "
    - "&7Mine sand it will ll auto smelt its self."
    - " "
    - "&7&m-----------------------------"

# +++______------______------______------______------______+++
#  +_______________________________________________________+ #
#  |                   Messages Section                    | #
#  +_______________________________________________________+ #
# +++______------______------______------______------______+++

REVAMP_PACKAGES:
  MESSAGE:
    - "&8&m-------------------------------"
    - "&b&l» &9&lRevamp&3&lPackages &a&l«"
    - ""
    - "&b/revampability &7« - » &aGeneral Help command."
    - "&b/revampability give (player) (item) (amount) &7« - » &aGive an ability to a player."
    - "&b/package give (player) (amount) &7« - » &aGive a partner package to a player."
    - "&b/revampability items &7« - » &aList of all abilities."
    - "&8&m-------------------------------"
  LIST:
    - "&8&m-------------------------------"
    - "&b&lITEMS:"
    - "   - &6&lSwitcher Egg"
    - "   - &b&lSlowness Snowball"
    - "   - &6&lBlock Egg"
    - "   - &2&lThrowWeb"
    - "   - &b&lUltimate Pearl"
    - "   - &6&lGrappling Hook"
    - "   - &2&lPumpkin Swapper"
    - "   - &e&lNinja"
    - "   - &c&lSwapper Axe"
    - "   - &e&lPyroBall"
    - "   - &f&lFreeze Gun"
    - "   - &3&lInvisibility Dust"
    - "   - &d&lSecond Chance"
    - "   - &2&lRocket"
    - "   - &c&lDisarmer Axe"
    - "   - &9&lRandomizer"
    - "   - &5&lCooldown Bow"
    - "   - &f&lCocaine"
    - "   - &6&lPortable Strength"
    - "   - &4&lPyro Ball"
    - "   - &5&lRotation Stick"
    - "   - &b&lUltimate Pearl"
    - "   - &6&lLumberJack Axe"
    - "   - &d&lGuardian Angel"
    - "   - &6&lRefill Chest"
    - "   - &f&lIcaro Feather"
    - "   - &c&lBed Bomb"
    - "   - &6&lPocket Bard"
    - "   - &3&lInvisibility Dust V2"
    - "   - &c&lWeb Bomb"
    - "   - &e&lStorm Breaker"
    - "   - &6&lSand Burner"
    - "&8&m-------------------------------"

#ONLY WORKS IF YOU HAVE WORLDGUARD ENABLED
CANNOT_USE_HERE_WORLDGUARD: "&7(&3RevampPackages&7) &8» &cYou cannot use this ability in this region!"


#   ██▀███  ▓█████ ██▒   █▓ ▄▄▄       ███▄ ▄███▓ ██▓███      ██▓███   ▄▄▄       ▄████▄   ██ ▄█▀▄▄▄        ▄████ ▓█████   ██████
#  ▓██ ▒ ██▒▓█   ▀▓██░   █▒▒████▄    ▓██▒▀█▀ ██▒▓██░  ██▒   ▓██░  ██▒▒████▄    ▒██▀ ▀█   ██▄█▒▒████▄     ██▒ ▀█▒▓█   ▀ ▒██    ▒
#  ▓██ ░▄█ ▒▒███   ▓██  █▒░▒██  ▀█▄  ▓██    ▓██░▓██░ ██▓▒   ▓██░ ██▓▒▒██  ▀█▄  ▒▓█    ▄ ▓███▄░▒██  ▀█▄  ▒██░▄▄▄░▒███   ░ ▓██▄
#  ▒██▀▀█▄  ▒▓█  ▄  ▒██ █░░░██▄▄▄▄██ ▒██    ▒██ ▒██▄█▓▒ ▒   ▒██▄█▓▒ ▒░██▄▄▄▄██ ▒▓▓▄ ▄██▒▓██ █▄░██▄▄▄▄██ ░▓█  ██▓▒▓█  ▄   ▒   ██▒
#  ░██▓ ▒██▒░▒████▒  ▒▀█░   ▓█   ▓██▒▒██▒   ░██▒▒██▒ ░  ░   ▒██▒ ░  ░ ▓█   ▓██▒▒ ▓███▀ ░▒██▒ █▄▓█   ▓██▒░▒▓███▀▒░▒████▒▒██████▒▒
#  ░ ▒▓ ░▒▓░░░ ▒░ ░  ░ ▐░   ▒▒   ▓▒█░░ ▒░   ░  ░▒▓▒░ ░  ░   ▒▓▒░ ░  ░ ▒▒   ▓▒█░░ ░▒ ▒  ░▒ ▒▒ ▓▒▒▒   ▓▒█░ ░▒   ▒ ░░ ▒░ ░▒ ▒▓▒ ▒ ░
#    ░▒ ░ ▒░ ░ ░  ░  ░ ░░    ▒   ▒▒ ░░  ░      ░░▒ ░        ░▒ ░       ▒   ▒▒ ░  ░  ▒   ░ ░▒ ▒░ ▒   ▒▒ ░  ░   ░  ░ ░  ░░ ░▒  ░ ░
#    ░░   ░    ░       ░░    ░   ▒   ░      ░   ░░          ░░         ░   ▒   ░        ░ ░░ ░  ░   ▒   ░ ░   ░    ░   ░  ░  ░
#     ░        ░  ░     ░        ░  ░       ░                              ░  ░░ ░      ░  ░        ░  ░      ░    ░  ░      ░
#                      ░                                                       ░
Code:
https://discord.gg/Ye83rBy
RevampPackagesCode2.png

Latest updates

  1. Bug fixes

    » Fixed bug where 2 partner packages were opened at the same time
  2. Bug fixes

    » Fixed bug with random string in Partner Package » Fixed bug with eggs on abilities...
  3. Added fireworks

    » Added an option to enable/disable fireworks on PartnerPackage opening Config changed. Please...

Latest reviews

The license system stop working every 14 days (more sometime ..) The dev should react and change (or remove) this system that totally destroy the experience using the plugin. (Still a good plugin, so I can't give less stars)
Very nice plugin, great developper ! He also added a compatibility to the plugin very quickly. <3 Recommand it for every server
R3XET
R3XET
Thanks for the review <3
License system goes down almost everyday.
It used to literally not allow the server to start if the license wasn't being verified, But he finally fixed that when he realized how unprofessional that was. But now the system is down 24/7. Plugin is as useless as it gets. Don't recommend buying it
Beautiful plugin! Highly reccomend!
R3XET
R3XET
Thanks for the review <3
Decent plugin recommended.
R3XET
R3XET
Thanks for the review <3
Amazing plugin! I can recommend this for literally every server as it will help you out so much!
R3XET
R3XET
Thanks for the review <3
Excellent plugin, all around. Thanks so much! Highly recommend, great price, great dev. Flexible, simple, and fun to use that! I have had zero issues
R3XET
R3XET
Thanks for the review <3
Amazing plugin. Too go along with such a great plugin, you have the best developer you will ever meet. Had a few bugs, it took him a tiny bit and boom fixed. I had a bad first impression and he turned that around to the best impression, great plugin worth the money.
R3XET
R3XET
Huge Thanks for such a nice review! <3

Author

R3XET

Owner
Author
R3XET
Downloads
56
Type
Digital product
License duration
Unlimited
Price
19.99 EUR
Views
5,720
First release
Last update
Rating
4.14 star(s) 7 ratings
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