BungeeCord Queue System complete with DONOR Priorities.
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SUPPORT: https://discord.gg/n89SGJA
Following the great success of my QueueSystem plugin, I've re-written the whole plugin from the ground up, in a far superior manner!


Originally released on Spigot, too; https://www.spigotmc.org/resources/bungeequeue.74595/

UNIQUE FEATURES
Unlimited Queues
Native Donor Support
Playercount-based Queues.
Fully Optimised Plugin
Completely Customisable Messages
Action Bar Support
Premium Support
RedisBungee [COMING SOON]
Per-server Donor Priority [COMING SOON]
FeatherBoard Support [COMING SOON]


One of the most requested features was the addition of priority queue for donate ranks. So, I'm proudly presenting that this has finally been added! You can now define your own donor priorities, simply by using our permission node. It's as simple as this:

queue.priority.<number>

(for example, queue.priority.3 will join before queue.priority.2)
The higher the number, the higher the priority!

All messages generated by the server can be sent as either an Action Bar or a Chat Message, allowing full control over how you choose to display this vital part of your Network.

Additionally, because this is a premium plugin, I'll now be taking personal requests in the "discussion" section to make sure we make it perfect for every network.

To see the extent at wish you can now customise the plugin, look below!
YAML:
servers:
  ### Server name you wish to add the queue for. This should be the same, and in lower-case as the proxy.yml
  factions:
    ### How often we should process a player from the Queue and send them to the server (IN SECONDS).
    sendSeconds: 5
    ### Amount of players that should be on the target server before the queue becomes active.
    minimumPlayers: 10
    ### Message received by the player when they've been added to the queue.
    addedToQueue:
      ### ACTION_BAR or CHAT
      type: ACTION_BAR
      ### Message they'll be sent.
      content: "&aYou're currently &n#{position}&a in the queue!"
    ### Message received when the player exits the queue, and has joined the server.
    connected:
      ### ACTION_BAR or CHAT
      type: ACTION_BAR
      ### Message they'll be sent.
      content: "&aYou've been connected to factions!"
  skyblock:
    ### How often we should process a player from the Queue and send them to the server (IN SECONDS).
    sendSeconds: 15
    ### Amount of players that should be on the target server before the queue becomes active.
    minimumPlayers: 0
    ### Message received by the player when they've been added to the queue.
    addedToQueue:
      ### ACTION_BAR or CHAT
      type: ACTION_BAR
      ### Message they'll be sent.
      content: "&aYou're currently &n#{position}&a in the queue!"
    ### Message received when the player exits the queue, and has joined the server.
    connected:
      ### ACTION_BAR or CHAT
      type: ACTION_BAR
      ### Message they'll be sent.
      content: "&aYou've been connected to skyblock!"
messages:
  ### Message received when the player tries to re-join the SAME queue they're already in.
  alreadyInQueue:
    ### ACTION_BAR or CHAT
    type: CHAT
    ### Message they'll be sent.
    content: "&cYou're already in the Queue!"

If you have any problems at all, feel free to message me on Discord (Potters#8773) or here on Spigot!

Latest updates

  1. Add "minimumPlayers" before the queue activates.

    You can now define the amount of players that should be on the target server, before the queue...

Author

Potters

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Author
Potters
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3
Type
Digital product
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Unlimited
Price
9.99 USD
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