Small and large cubes that generate materials of your choice
Supported software
Supported versions
Tags
Tags
cobblestonegenerator cube cubegenerator generator skyblock
CubeGenerator



is a plugin that generates a cube of specific preset sizes with a simple and easy-to-use user interface.
Designed for a SkyBlock but usable in
all modalities (Prison, Factions, Vanilla, Survival, Towny...), it is also configurable in many ways such as the world it can be placed in, the speed of generator blocks replacement and the blocks it can replace when broken.


photo_2020-11-21_22-07-32.jpg

❤ Check out your WIKI ❤
https://docs.heroxplugins.ml/cubegenerator/about
[ missing features added since v. 2.7 ]​

⚡ Feature ⚡
[] Allowed worlds
[] Custom Generation time of the material

[] Possibility to create CubeGenerator for spawn or specific warps, accessible by all players
[]
Possibility to upgrade the level(unlimited) or the size(3x3, 5x5, 7x7, 9x9) of your CubeGenerator from interface or command with money or exp
[] CubeGenerator does some light checks to avoid suffocation of the player while using the latter, so as to allow mining even with an instant regeneration of the blocks!
[] Custom craftings for a CubeGenerator (only with vanilla Items)
[] Ability to add custom chest loots or luckyblock (only 1.13+)
[] Support for

[] ShopGuiPlus
[] Lands
[] ASkyBlock/BSkyBlock
[] SuperiorSkyBlock
[] FabledSkyBlock
[] WildStacker
[] TokenEnchan
[] CrazyEnchantment
[] PlotSquared v4 and v5

[] WildTools

[] Possibility to enable the AutoSell (based by player permissions)
[] Custom price for selling items
[] Custom CubeGenerator appearance in inventory
[] Notification when CubeGenerator inventory is full with Titles
[] Ability to customize the material that will be generated
[] Simple and intuitive GUI to manage generators
[] 99% configurable messages and aspects
[] 99% asynchronous process!
[] Custom delimitation blocks!
[] Custom and Dinamic interfaces!

[] Possibility to sell and take items from the interface
[] Possibility to link a chest to the CubeGenerator
[] Possibility to upgrade the CubeGenerator depending on the amount of mined blocks


generator.gif

⚡ Commands ⚡

photo_2020-11-21_22-10-48.jpg


- cgexample <3x3-5x5-7x7-9x9> give a generator example
- cgchest [<player> | remove] give a chest generator


⚡ Permissions ⚡
  • cg.autosell
  • cg.autofill
  • cg.bypass
  • cg.reload
  • cg.use
  • cggive.use
  • cghelp.use
  • cgremove.use
  • cgremovegenerator.use
  • cgselectplayer.use
  • cgupgrade.use
  • cgspawnexample.use
  • gchest.use

⚡ Screens ⚡


photo_2020-12-03_22-24-01.jpg


photo_2020-10-07_01-33-57.jpg


menu.jpg


item_in_menu.jpg


menu_minerals.jpg


menu_minerals_with_silktouch.jpg


Inventory_full.png


give.jpg


photo_2020-11-21_22-07-47.jpg






⚡ Config and Generators ⚡



Code:
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #   
#                                                                                               #
#                                     Cobblestone Generator                                     #
#                           Created by eliotesta98 & xSavior_of_God                             #
#                                                                                               #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #   

Configuration:
  # Avalible worlds
  World:
    # If you set on true change whitelist with blacklist
    Blacklist: false
    List:
      - "world"
      - "world_nether"
      - "world_the_end"
  # Interface open click 'LEFT_CLICK_BLOCK', 'RIGHT_CLICK_BLOCK' or ''
  InterfaceOpenWith: 'RIGHT_CLICK_BLOCK'
  # If true: only the owner of the generator will be able to place this generator; 
  # If false: whoever places this generator becomes the owner
  GeneratorOwnerControl: true
  # Max number of generator that a player can place at the same time, set to -1 to disable
  MaxCubeGenerator: -1
  # Do you want the blocks mined by the generator to also give XP points?
  ExpGiveFromBlocks: true
  # Maximum number of Items per Slot, set it to -1 for infinity
  MaxItemForSlot: -1
  # Allow the user to take items from the interface
  InterfaceItemTake: true
  # Enable generator build animation: piece by piece
  BuildAnimation: true
  # Enable generator destroy animation: piece by piece
  DestroyAnimation: true
  # Enable generator size upgrade when reach max level. 
  UpgradeSize: false
  # Enable a button that allow you to upgrade the Generator at the highest level you can purchase
  FastUpgrade: false
 
 
  # Below you can create your Delays by level, make sure that the levels you enter are 
  # the same as those of the generator.
  # How long does it take before I generate the broken block again?
  GeneratorRespawnDelay:
    Lvl1: 500
    Lvl2: 400
    Lvl3: 300
    Lvl4: 200
    Lvl5: 100
  # Below you can enable and create your Deah Point by level, make sure that the levels you enter are 
  # the same as those of the generator.
  # Below you will be able to define the limit of blocks a player can break for this generator
  GeneratorDeathPoint:
    Enabled: false
    Lvl1: 100
    Lvl2: 100
    Lvl3: 100
    Lvl4: 100
    Lvl5: 100
   
 
  # Here you can set the appearance of the chest in hand
  ChestItem:
    Name: '&aCubeGenerator Chest'
    Lore:
      - '&7&oPlace &7the Chest near'
      - '&7the CubeGenerator'
  # Enables automatic filling of the chest connected to the generator
  ChestAutoFilling: 
    Enabled: false
    # Below you can create your timers by level, make sure that the levels you enter are 
    # the same as those of the generator, and that the timer is not too fast, 
    # REMEMBER that it is in TICKS, so 1 SECOND equals 20 TICKS!
    Timers:
      Lvl1: 5000 
      Lvl2: 4000
      Lvl3: 3000
      Lvl4: 2000
      Lvl5: 1000
    # Below you can create your amounts by level, make sure that the levels you enter are 
    # the same as those of the generator.
    # This option allows you to set the number of items that I will move to the chest at the same time
    Amounts:
      Lvl1: 1 
      Lvl2: 8
      Lvl3: 16
      Lvl4: 32
      Lvl5: 64
    # Below you can create your Distances by level, make sure that the levels you enter are 
    # the same as those of the generator.
    # This option allows you to set the maximum distance at which the chest can be found from the generator
    Distances:
      Lvl1: 1 
      Lvl2: 8
      Lvl3: 16
      Lvl4: 32
      Lvl5: 64
  # Enable the automatic sell of items inside the chest
  ChestAutoSell:
    Enabled: false
    # Below you can create your timers by level, make sure that the levels you enter are 
    # the same as those of the generator, and that the timer is not too fast, 
    # REMEMBER that it is in TICKS, so 1 SECOND equals 20 TICKS!
    Timers:
      Lvl1: 5000 
      Lvl2: 4000
      Lvl3: 3000
      Lvl4: 2000
      Lvl5: 1000
 
  # Set whether various plugins should be hooked into (i will also check if is enabled).
  Hooks:
    CrazyEnchantments: false
    McMMO: false
    TokenEnchant: 
      # Attention A TPS loss may occur!
      Enabled: false
      # If you have problems you can keep token enchant by disabling the events on generator!
      EnabledEvent: false
    PlotSquared: false
    PlotSquaredOLD: false
    WildStacker: false
    SuperiorSkyblock2: false
    WildTools: false
    ShopGuiPlus: false
    Lands: 
      Enabled: false
      # Excluded Lands (names)
      ExcludedLands:
        - "Widerness" 
    PlaceholderAPI: false

# If ShopGuiPlus is disabled i will use this price scheme
  Prices:
    COBBLESTONE: 1.0
    STONE: 1.0
#   Prices:
#    'COBBLESTONE;0':
#      Value: 0.0
#    'STONE;0':
#      Value: 0.0

# Generators
  Generators:
    3x3:
      Name: '&aCubeGenerator &8(&a3x3&8)'
      Type: 'PLAYER_HEAD' # SKULL_ITEM;3 <1.13
      Texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmNlMTM3ZmYwNzYzNzg4ZDU1M2UwNTZiNjk4MzU5MDI5NGIzZTM3ZDU3ZjAzYjUxODc4NTBkMDMzNWIyOTc5OSJ9fX0=' # set to '' to disable
      Lore: 
        - '&7&oPlace &7the block to generate'
        - '&7the CubeGenerator'
      Crafting:
        Enabled: false
        Recipe:
          - "ccc"
          - "liw"
          - "ccc"
        Items:
          c: COBBLESTONE
          l: LAVA_BUCKET
          w: WATER_BUCKET
          i: IRON_BLOCK
      SizeSubsequent: '5x5'
    5x5:
      Name: '&aCubeGenerator &8(&a5x5&8)'
      Type: 'PLAYER_HEAD' # SKULL_ITEM;3 <1.13
      Texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmNlMTM3ZmYwNzYzNzg4ZDU1M2UwNTZiNjk4MzU5MDI5NGIzZTM3ZDU3ZjAzYjUxODc4NTBkMDMzNWIyOTc5OSJ9fX0=' # set to '' to disable
      Lore: 
        - '&7&oPlace &7the block to generate'
        - '&7the CubeGenerator'
      Crafting:
        Enabled: false
        Recipe:
          - "ccc"
          - "lgw"
          - "ccc"
        Items:
          c: COBBLESTONE
          l: LAVA_BUCKET
          w: WATER_BUCKET
          g: GOLD_BLOCK
      SizeSubsequent: '7x7'
    7x7:
      Name: '&aCubeGenerator &8(&a7x7&8)'
      Type: 'PLAYER_HEAD' # SKULL_ITEM;3 <1.13
      Texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmNlMTM3ZmYwNzYzNzg4ZDU1M2UwNTZiNjk4MzU5MDI5NGIzZTM3ZDU3ZjAzYjUxODc4NTBkMDMzNWIyOTc5OSJ9fX0=' # set to '' to disable
      Lore: 
        - '&7&oPlace &7the block to generate'
        - '&7the CubeGenerator'
      Crafting:
        Enabled: false
        Recipe:
          - "ccc"
          - "ldw"
          - "ccc"
        Items:
          c: COBBLESTONE
          l: LAVA_BUCKET
          w: WATER_BUCKET
          d: DIAMOND_BLOCK
      SizeSubsequent: '9x9'
    9x9:     
      Name: '&aCubeGenerator &8(&a9x9&8)'
      Type: 'PLAYER_HEAD' # SKULL_ITEM;3 <1.13
      Texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmNlMTM3ZmYwNzYzNzg4ZDU1M2UwNTZiNjk4MzU5MDI5NGIzZTM3ZDU3ZjAzYjUxODc4NTBkMDMzNWIyOTc5OSJ9fX0=' # set to '' to disable
      Lore: 
        - '&7&oPlace &7the block to generate'
        - '&7the CubeGenerator'
      Crafting:
        Enabled: false
        Recipe:
          - "ccc"
          - "lnw"
          - "ccc"
        Items:
          c: COBBLESTONE
          l: LAVA_BUCKET
          w: WATER_BUCKET
          n: NETHERITE_BLOCK
      SizeSubsequent: ''

Interfaces:
  Generator:
    Title: "&aCubeGenerator"
    OpenSound: ENTITY_ENDER_DRAGON_FLAP # ENDERDRAGON_WINGS <1.13
    Slots:
      - 'fbbbsbbbu'
      - 'bbhhhhhbb'
      - 'bbhhhhhbb'
      - 'bbbbbbbbb'
      - 'dbbbrbbbv'
    Items:
      # Info item don't change the letter
      f:
        Type: WRITABLE_BOOK # BOOK_AND_QUILL <1.13
        Name: "&e&l[?] &7&lINFO"
        Texture: ''
        Lore:
          - "&7Owner {0}"
          - "&7ID {1}"
          - "&7Type {2}"
          - "&7Level {3}"
          - "&7Max Items x Slot {4}"
          - "&7Blocks left to upgrade {5}"
          - "&7Respawn time {6} ticks"
          - "&7Percentages of block spawn:"
          - " &7&l* &7{block}: &7{percentage}%\n"
        SoundClick: ''
      # For example generator don't change the letter
      s:
        Type: MAP # EMPTY_MAP <1.13
        Name: "&e&l[!] &7&oBUY"
        Texture: ''
        Lore:
          - "&c&oOnce clicked, &7see in chat"
        SoundClick: ''
      # Upgrade generator don't change the letter
      u:
        Type: GOLDEN_APPLE
        Name: "&e&l[!] &7&oUPGRADE"
        Texture: ''
        Lore:
          - "&7&o(( &f&oRight-Click&7&o go to the next level )) &a&lPAY: &f${money1}"
          - "&7&o(( &f&oLeft-Click&7&o go to the next 10 levels )) &a&lPAY: &f${money2}"
          - "&7&o(( &f&oMiddle-Click&7&o go to the next levels as long as you can )) &a&lPAY: &f${money3}"
          - " "
          - "&c&oOnce clicked, &7the CubeGenerator"
          - "&7will go to the next level"
        SoundClick: ''
      # Sell Item of interface don't change the letter
      v:
        Type: OAK_SIGN # SIGN <1.13
        Name: "&e&l[!] &a&lSELL ALL &7&o(Click)"
        Texture: ''
        Lore:
          - " "
          - "&7Once clicked, your &2items will disappear&7,"
          - "&7and you will be given &athe money earned&7!"
          - " "
          - "&2 &l* &a&lCURRENT VALUE: &f${money}"
        # SoundClick: 'LEVEL_UP' >1.13
        SoundClick: 'ENTITY_PLAYER_LEVELUP'
      # Border of interface
      b:
        Type: GRAY_STAINED_GLASS_PANE # STAINED_GLASS_PANE;7 <1.13
        Name: " "
        Texture: ''
        Lore: []
        SoundClick: ''
      # Disband of interface don't change the letter
      d:
        Type: BARRIER
        Name: "&6&l[!] &e&lDESPAWN CubeGenerator &7&o(Click)"
        Texture: ''
        Lore:
          - " "
          - "&7Once clicked, your &cCubeGenerator will despawn&7,"
          - " "
          - "&c&oWARNING: &7&oYou will lose all items inside if you remove."
          - " "
          - "&2 &l* &a&lPAY: &f${money} for disband"
        # SoundClick: 'BAT_TAKEOFF' >1.13
        SoundClick: 'ENTITY_BAT_TAKEOFF'
      # Refresh of interface don't change the letter
      r:
        Type: NETHER_STAR
        Name: "&6&l[!] &e&lREFRESH ITEMS &7&o(Click)"
        Texture: ''
        Lore:
          - "&7&oOnce clicked, &7the items inside will refresh."
        # SoundClick: 'LEVEL_UP' >1.13
        SoundClick: 'ENTITY_VILLAGER_YES'
      # Refreshed of interface don't change the letter
      r1:
        Type: BARRIER
        Name: "&e&lREFRESHING ITEMS"
        Texture: ''
        Lore:
          - '&7&o"We are now refreshing the items."'
        SoundClick: ''
      # Item of interface don't change the letter
      h:
        Type: ''
        Name: "&e&l[!] &7{item}"
        Texture: ''
        Lore:
          - " &6&l* &e&lQuantity: &fx{amount}"
          - " "
          - "&7&o(( &f&oRight-Click&7&o take all items of this type ))"
          - "&7&o(( &f&oLeft-Click&7&o take a stack ))"
          - "&7&o(( &f&oMiddle-Click&7&o take all items ))"
        SoundClick: ''
  CgCommand:
    Title: "&aCubeGenerator"
    OpenSound: ENTITY_ENDER_DRAGON_FLAP # ENDERDRAGON_WINGS <1.13
    Slots:
      - 'bbbbbbbbb'
      - 'bhbhbhbhb'
      - 'bbbbbbbbb'
    Items:
      # don't change this letter
      h:
        Name: '&aCubeGenerator &8(&a{size}&8)'
        Type: 'PLAYER_HEAD' # SKULL_ITEM;3 <1.13
        Texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmNlMTM3ZmYwNzYzNzg4ZDU1M2UwNTZiNjk4MzU5MDI5NGIzZTM3ZDU3ZjAzYjUxODc4NTBkMDMzNWIyOTc5OSJ9fX0=' # set to '' to disable
        Lore: 
          - '&7&oPlace &7the block to generate'
          - '&7the CubeGenerator'
        SoundClick: ''
      b:
        Name: " "
        Type: GRAY_STAINED_GLASS_PANE # STAINED_GLASS_PANE;7 <1.13
        Texture: '' # set to '' to disable
        Lore: []
        SoundClick: ''
  CgChestCommand:
    Title: "&aChests"
    OpenSound: ENTITY_ENDER_DRAGON_FLAP # ENDERDRAGON_WINGS <1.13
    Slots:
      - 'bbbbbbbbb'
      - 'bhhhhhhhb'
      - 'bbblbrbbb'
    Items:
      # chest placed don't change the letter
      h:
        Name: '&a{number}° Chest'
        Type: 'CHEST'
        Texture: ''
        Lore:
          - '&6&lID: &e{id}'
          - '&6&lCoordinates: &e{x} {y} {z}'
        SoundClick: ''
      # border
      b:
        Name: " "
        Type: GRAY_STAINED_GLASS_PANE # STAINED_GLASS_PANE;7 <1.13
        Texture: ''
        Lore: []
        SoundClick: ''
      # page left don't change the letter
      l:
        Name: '&6&lSwitch Page Left'
        Type: 'PLAYER_HEAD' # SKULL_ITEM;3 <1.13
        Texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZWVkNzg4MjI1NzYzMTdiMDQ4ZWVhOTIyMjdjZDg1ZjdhZmNjNDQxNDhkY2I4MzI3MzNiYWNjYjhlYjU2ZmExIn19fQ==' # set to '' to disable
        Lore: []
        SoundClick: ''
      # page right don't change the letter
      r:
        Name: '&6&lSwitch Page Right'
        Type: 'PLAYER_HEAD' # SKULL_ITEM;3 <1.13
        Texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzE1NDQ1ZGExNmZhYjY3ZmNkODI3ZjcxYmFlOWMxZDJmOTBjNzNlYjJjMWJkMWVmOGQ4Mzk2Y2Q4ZTgifX19' # set to '' to disable
        Lore: []
        SoundClick: ''
  CgRemoveCommand:
    Title: "&aGenerators"
    OpenSound: ENTITY_ENDER_DRAGON_FLAP # ENDERDRAGON_WINGS <1.13
    Slots:
      - 'bbbbbbbbb'
      - 'bhhhhhhhb'
      - 'bbblbrbbb'
    Items:
      # generator placed fon't change the letter
      h:
        Name: '&a{number}° Generator'
        Type: 'PLAYER_HEAD' # SKULL_ITEM;3 <1.13
        Texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmNlMTM3ZmYwNzYzNzg4ZDU1M2UwNTZiNjk4MzU5MDI5NGIzZTM3ZDU3ZjAzYjUxODc4NTBkMDMzNWIyOTc5OSJ9fX0=' # set to '' to disable
        Lore:
          - '&6&lID &e{id}'
          - '&6&lOwner &e{owner}'
          - '&6&lLevel &e{level}'
          - '&6&lSize &e{size}'
          - '&6&lX&e {x} &6&lY&e {y} &6&lZ&e {z}'
        SoundClick: ''
      # border
      b:
        Name: " "
        Type: GRAY_STAINED_GLASS_PANE # STAINED_GLASS_PANE;7 <1.13
        Texture: ''
        Lore: []
        SoundClick: ''
      # left page don't change the letter
      l:
        Name: '&6&lSwitch Page Left'
        Type: 'PLAYER_HEAD' # SKULL_ITEM;3 <1.13
        Texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZWVkNzg4MjI1NzYzMTdiMDQ4ZWVhOTIyMjdjZDg1ZjdhZmNjNDQxNDhkY2I4MzI3MzNiYWNjYjhlYjU2ZmExIn19fQ==' # set to '' to disable
        Lore: []
        SoundClick: ''
      # page right don't change the letter
      r:
        Name: '&6&lSwitch Page Right'
        Type: 'PLAYER_HEAD' # SKULL_ITEM;3 <1.13
        Texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzE1NDQ1ZGExNmZhYjY3ZmNkODI3ZjcxYmFlOWMxZDJmOTBjNzNlYjJjMWJkMWVmOGQ4Mzk2Y2Q4ZTgifX19' # set to '' to disable
        Lore: []
        SoundClick: ''
  CgSelectCommand:
    Title: "&aCubeGenerators"
    OpenSound: ENTITY_ENDER_DRAGON_FLAP # ENDERDRAGON_WINGS <1.13
    Slots:
      - 'bbbbbbbbb'
      - 'bhhhhhhhb'
      - 'bhhhhhhhb'
      - 'bhhhhhhhb'
      - 'bhhhhhhhb'
      - 'bbblbrbbb'
    Items:
      h:
        Name: '&a{player}'
        Type: 'PLAYER_HEAD' # SKULL_ITEM;3 <1.13
        Texture: ''
        Lore: []
        SoundClick: ''
      b:
        Name: " "
        Type: GRAY_STAINED_GLASS_PANE # STAINED_GLASS_PANE;7 <1.13
        Texture: ''
        Lore: []
        SoundClick: ''
      # left page don't change the letter
      l:
        Name: '&6&lSwitch Page Left'
        Type: 'PLAYER_HEAD' # SKULL_ITEM;3 <1.13
        Texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZWVkNzg4MjI1NzYzMTdiMDQ4ZWVhOTIyMjdjZDg1ZjdhZmNjNDQxNDhkY2I4MzI3MzNiYWNjYjhlYjU2ZmExIn19fQ==' # set to '' to disable
        Lore: []
        SoundClick: ''
      # page right don't change the letter
      r:
        Name: '&6&lSwitch Page Right'
        Type: 'PLAYER_HEAD' # SKULL_ITEM;3 <1.13
        Texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzE1NDQ1ZGExNmZhYjY3ZmNkODI3ZjcxYmFlOWMxZDJmOTBjNzNlYjJjMWJkMWVmOGQ4Mzk2Y2Q4ZTgifX19' # set to '' to disable
        Lore: []
        SoundClick: ''
  CgSelectPlayerCommand:
    Title: "&aGenerators"
    OpenSound: ENTITY_ENDER_DRAGON_FLAP # ENDERDRAGON_WINGS <1.13
    Slots:
      - 'bbbbbbbbb'
      - 'bhhhhhhhb'
      - 'bhhhhhhhb'
      - 'bhhhhhhhb'
      - 'bhhhhhhhb'
      - 'bbblirbbb'
    Items:
      h:
        Name: '&a{number}° Generator'
        Type: 'PLAYER_HEAD' # SKULL_ITEM;3 <1.13
        Texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmNlMTM3ZmYwNzYzNzg4ZDU1M2UwNTZiNjk4MzU5MDI5NGIzZTM3ZDU3ZjAzYjUxODc4NTBkMDMzNWIyOTc5OSJ9fX0=' # set to '' to disable
        Lore:
          - '&6&lID &e{id}'
          - '&6&lOwner &e{owner}'
          - '&6&lLevel &e{level}'
          - '&6&lSize &e{size}'
          - '&6&lX&e {x} &6&lY&e {y} &6&lZ&e {z}'
        SoundClick: ''
      i:
        Name: '&aInformation'
        Type: MAP # EMPTY_MAP <1.13
        Texture: ''
        Lore:
          - "&7&o(( &f&oRight-Click&7&o for tp at location ))"
          - "&7&o(( &f&oLeft-Click&7&o for remove the Generator ))"
        SoundClick: ''
      b:
        Name: " "
        Type: GRAY_STAINED_GLASS_PANE # STAINED_GLASS_PANE;7 <1.13
        Texture: ''
        Lore: []
        SoundClick: ''
      l:
        Name: '&6&lSwitch Page Left'
        Type: 'PLAYER_HEAD' # SKULL_ITEM;3 <1.13
        Texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZWVkNzg4MjI1NzYzMTdiMDQ4ZWVhOTIyMjdjZDg1ZjdhZmNjNDQxNDhkY2I4MzI3MzNiYWNjYjhlYjU2ZmExIn19fQ==' # set to '' to disable
        Lore: []
        SoundClick: ''
      # page right don't change the letter
      r:
        Name: '&6&lSwitch Page Right'
        Type: 'PLAYER_HEAD' # SKULL_ITEM;3 <1.13
        Texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzE1NDQ1ZGExNmZhYjY3ZmNkODI3ZjcxYmFlOWMxZDJmOTBjNzNlYjJjMWJkMWVmOGQ4Mzk2Y2Q4ZTgifX19' # set to '' to disable
        Lore: []
        SoundClick: ''



# Messages
Message:
  commandCgHelp: '&e/cg &6[size] &7to purchase a CubeGenerator'
  commandCgExampleHelp: '&e/cg &6example <size> &7to purchase an example of CubeGenerator'
  commandFooter: '&7(&7&l(&c&l!&7&l)&7) &9&l[] optional value, <> required'
  commandCgChestHelp: '&e/cg &6chest <player name|remove> &7to give/remove a chest of the CubeGenerator'
  commandCgReloadHelp: '&e/cg &6reload &7command reload Plugin'
  commandCgHelpHelp: '&e/cg &6help &7command help for CubeGenerator Plugin'
  commandCgGiveHelp: '&e/cg &6give <size> <player name> <level> &7to give the CubeGenerator at player'
  commandCgSelectHelp: '&e/cg &6select [player name] &7command for view all CubeGenerator'
  commandCgRemoveHelp: '&e/cg &6remove &7command for remove CubeGenerators'
  # Notifications when interface is full
  NotificationsWhenFull:
    Title: '&4&lInventory is Full!'
    SubTitle: '&f&oPlease Sell All or Take the materials...'
  addMoney: '&e€{replace} &7succesfully added at balance'
  correctlyPlaced: '&eCubeGenerator placed correctly'
  loading: '&eLoading please wait'
  generatorSuccesfullyGive: '&eGenerator successfully given'
  lvlMaxReached: '&c&lHEY! &7Level max reached'
  upgradeSuccesfully: '&eSuccesfully upgraded'
  messageBuy: '&7This is a space for send a link at player when click a Buy_Shop item'
  succesfulyChestGiven: '&eChest successfully given'
  clickFrame: '&eClick on a frame block to link the chest to the CubeGenerator'
  succesfullyLinked: '&eChest linked correctly'
  luckyblockMessage: '&aYou opened a lucky block and received {reward}'
  errorWorldBlacklisted: '&c&lHEY! &7You can''t put the CubeGenerator in this world!'
  errorInsufficientQuantity: '&c&lHEY! &7Insufficient quantity to upgrade to the next level'
  errorNoMember: '&c&lHEY! &7You are not a member of this island'
  errorInsufficientSpace: '&c&lHEY! &7Insufficient space to place the CubeGenerator'
  errorTooClose: '&c&lHEY! &7You are too close to place CubeGenerator farther away from you'
  errorChestAlredyConnected: '&c&lHEY! &7You already have a chest connected to this CubeGenerator!'
  errorDistanceTooFar: '&c&lHEY! &7Place the chest at a radius of {block} blocks from the CubeGenerator!'
  errorMaxGeneratorPlaced: '&c&lHEY! &7You have reached the limit of {number} CubeGenerators'
  errorPlayerNotOnline: '&cThe player was not found'
  errorLandClaimed: '&c&lHEY! &7This claim is not allowed for place the CubeGenerator'
  errorInsufficientExp: '&6You don''t have enough experience'
  errorNoOwner: '&c&lHEY! &7You are not the Owner'
  errorNoUpgradeEnabled: '&6Upgrade disabled'
  errorNoMoney: '&6You don''t have enough money'
  errorNotYourGenerator: '&c&lHEY! &7This isn''t your CubeGenerator'
  errorYouAreNotAPlayer: '&cYou are not a player'
  errorCommandNotFound: '&cCommand not found'
  errorNoPerms: '&cInsufficient permission'

Debug:
  # Commands time execution
  Commands: false
  # Enabled time execution
  Enabled: false
  # Disabled time execution
  Disabled: false
  # Place time execution
  PlaceEvent: false
  # Break time execution
  BreakEvent: false
  # Click time execution
  ClickFrameEvent: false
  # Click gui time execution
  ClickGui: false
  # Open chest time execution
  OpenChest: false
  # Close chest time execution
  CloseChest: false
  # Combatibility time execution
  Compatibility: false
  # Sell time execution
  SellTimer: false
  # Fill time execution
  FillTimer: false

Code:
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
#                                                                                               #
#                                     Cobblestone Generator                                     #
#                           Created by eliotesta98 & xSavior_of_God                             #
#                                                                                               #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
#
# Example
#
#  Level1:
#    # blocks that compose the frame
#    Frame_blocks: 'BEDROCK'
#    #payment for disband
#    Disband_pay:
#      # disband with money
#      Money:
#        Price: 1.0
#        Enabled: true
#      # disband with level experience
#      Exp:
#        Price: 10
#        Enabled: false
#      # disband with a specific material
#      Material:
#        Quantity: 64
#        Id: 'COBBLESTONE'
#        Enabled: false
#    Upgrade:
#      # upgrade with money
#      Money:
#        price: 1.0
#        Enabled: true
#      # upgrade with level experience
#      Exp:
#        Price: 10
#        Enabled: false
#      # upgrade with a specific material
#      Material:
#        Quantity: 64
#        Id: 'COBBLESTONE'
#        Enabled: false
#      # upgrade with mining blocks
#      Mining:
#        Quantity: 1000
#        Enabled: false
#      # rewards
#      Rewards:
#        - COBBLESTONE:64
#        - EXPERIENCE:10
#        - MONEY:100.0
#    # Materials if broken without Silktouch
#    Materials:
#      COBBLESTONE: 'COBBLESTONE'
#      STONE: 'COBBLESTONE'
#      COAL_ORE: 'COAL'
#      IRON_ORE: 'IRON_INGOT'
#      GOLD_ORE: 'GOLD_INGOT'
#      LAPIS_ORE: 'LAPIS_LAZULI'
#      REDSTONE_ORE: 'REDSTONE'
#      EMERALD_ORE: 'EMERALD'
#      DIAMOND_ORE: 'DIAMOND'
#      NETHER_QUARTZ_ORE: 'QUARTZ'
#      ANCIENT_DEBRIS: 'NETHERITE_SCRAP'
#      CHEST: 'CHEST'
#      SPONGE: 'SPONGE'
#    # Materials if broken with Silktouch
#    MaterialsSilk:
#      COBBLESTONE: 'COBBLESTONE'
#      STONE: 'STONE'
#      COAL_ORE: 'COAL_ORE'
#      IRON_ORE: 'IRON_ORE'
#      GOLD_ORE: 'GOLD_ORE'
#      LAPIS_ORE: 'LAPIS_ORE'
#      REDSTONE_ORE: 'REDSTONE_ORE'
#      EMERALD_ORE: 'EMERALD_ORE'
#      DIAMOND_ORE: 'DIAMOND_ORE'
#      NETHER_QUARTZ_ORE: 'NETHER_QUARTZ_ORE'
#      ANCIENT_DEBRIS: 'ANCIENT_DEBRIS'
#      CHEST: 'CHEST'
#      SPONGE: 'SPONGE'
#    # only integers... Remember the total must be 100!!
#    Percentages:
#      COBBLESTONE: 70
#      STONE: 30
#      COAL_ORE: 0
#      IRON_ORE: 0
#      GOLD_ORE: 0
#      LAPIS_ORE: 0
#      REDSTONE_ORE: 0
#      EMERALD_ORE: 0
#      DIAMOND_ORE: 0
#      NETHER_QUARTZ_ORE: 0
#      ANCIENT_DEBRIS: 0
#      CHEST: 0
#      SPONGE: 0

Chest:
  Items:
    - "OAK_PLANKS"
    - "COBBLESTONE"
    - "ANCIENT_DEBRIS"
  Quantity:
    OAK_PLANKS: 70
    COBBLESTONE: 20
    ANCIENT_DEBRIS: 10

LuckyBlock:
  Items:
    - "Item:OAK_PLANKS:70"
    - "Item:COBBLESTONE:20"
    - "Item:ANCIENT_DEBRIS:10"
  Money:
    - "Money:100"
    - "Money:200"
    - "Money:300"
  Exp:
    - "Exp:10"
    - "Exp:20"
    - "Exp:30"

Generators:
  Level1:
    # blocks that compose the frame
    Frame_blocks: 'BEDROCK'
    #payment for disband
    Disband_pay:
      # disband with money
      Money:
        Price: 1.0
        Enabled: true
      # disband with level experience
      Exp:
        Price: 10
        Enabled: false
      # disband with a specific material
      Material:
        Quantity: 64
        Id: 'COBBLESTONE'
        Enabled: false
    Upgrade:
      # upgrade with money
      Money:
        price: 1.0
        Enabled: true
      # upgrade with level experience
      Exp:
        Price: 10
        Enabled: false
      # upgrade with a specific material
      Material:
        Quantity: 64
        Id: 'COBBLESTONE'
        Enabled: false
      # upgrade with mining blocks
      Mining:
        Quantity: 1000
        Enabled: false
      # rewards
      Rewards:
        - COBBLESTONE:64
        - EXPERIENCE:10
        - MONEY:100.0
    # Materials if broken without Silktouch
    Materials:
      COBBLESTONE: 'COBBLESTONE'
      STONE: 'COBBLESTONE'
      COAL_ORE: 'COAL'
      IRON_ORE: 'IRON_INGOT'
      GOLD_ORE: 'GOLD_INGOT'
      LAPIS_ORE: 'LAPIS_LAZULI'
      REDSTONE_ORE: 'REDSTONE'
      EMERALD_ORE: 'EMERALD'
      DIAMOND_ORE: 'DIAMOND'
      NETHER_QUARTZ_ORE: 'QUARTZ'
      ANCIENT_DEBRIS: 'NETHERITE_SCRAP'
      CHEST: 'CHEST'
      SPONGE: 'SPONGE'
    # Materials if broken with Silktouch
    MaterialsSilk:
      COBBLESTONE: 'COBBLESTONE'
      STONE: 'STONE'
      COAL_ORE: 'COAL_ORE'
      IRON_ORE: 'IRON_ORE'
      GOLD_ORE: 'GOLD_ORE'
      LAPIS_ORE: 'LAPIS_ORE'
      REDSTONE_ORE: 'REDSTONE_ORE'
      EMERALD_ORE: 'EMERALD_ORE'
      DIAMOND_ORE: 'DIAMOND_ORE'
      NETHER_QUARTZ_ORE: 'NETHER_QUARTZ_ORE'
      ANCIENT_DEBRIS: 'ANCIENT_DEBRIS'
      CHEST: 'CHEST'
      SPONGE: 'SPONGE'
    # only integers... Remember the total must be 100!!
    Percentages:
      COBBLESTONE: 70
      STONE: 30
      COAL_ORE: 0
      IRON_ORE: 0
      GOLD_ORE: 0
      LAPIS_ORE: 0
      REDSTONE_ORE: 0
      EMERALD_ORE: 0
      DIAMOND_ORE: 0
      NETHER_QUARTZ_ORE: 0
      ANCIENT_DEBRIS: 0
      CHEST: 0
      SPONGE: 0
  Level2:
    # blocks that compose the frame
    Frame_blocks: 'BEDROCK'
    #payment for disband
    Disband_pay:
      # disband with money
      Money:
        Price: 1.0
        Enabled: true
      # disband with level experience
      Exp:
        Price: 10
        Enabled: false
      # disband with a specific material
      Material:
        Quantity: 64
        Id: 'COBBLESTONE'
        Enabled: false
    Upgrade:
      # upgrade with money
      Money:
        Price: 1.0
        Enabled: true
      # upgrade with level experience
      Exp:
        Price: 10
        Enabled: false
      # upgrade with a specific material
      Material:
        Quantity: 64
        Id: 'COBBLESTONE'
        Enabled: false
      # upgrade with mining blocks
      Mining:
        Quantity: 1000
        Enabled: false
      Rewards:
        - COAL:64
        - EXPERIENCE:10
        - MONEY:100.0
    Materials:
      COBBLESTONE: 'COBBLESTONE'
      STONE: 'COBBLESTONE'
      COAL_ORE: 'COAL'
      IRON_ORE: 'IRON_INGOT'
      GOLD_ORE: 'GOLD_INGOT'
      LAPIS_ORE: 'LAPIS_LAZULI'
      REDSTONE_ORE: 'REDSTONE'
      EMERALD_ORE: 'EMERALD'
      DIAMOND_ORE: 'DIAMOND'
      NETHER_QUARTZ_ORE: 'QUARTZ'
      ANCIENT_DEBRIS: 'NETHERITE_SCRAP'
      CHEST: 'CHEST'
      SPONGE: 'SPONGE'
    MaterialsSilk:
      COBBLESTONE: 'COBBLESTONE'
      STONE: 'STONE'
      COAL_ORE: 'COAL_ORE'
      IRON_ORE: 'IRON_ORE'
      GOLD_ORE: 'GOLD_ORE'
      LAPIS_ORE: 'LAPIS_ORE'
      REDSTONE_ORE: 'REDSTONE_ORE'
      EMERALD_ORE: 'EMERALD_ORE'
      DIAMOND_ORE: 'DIAMOND_ORE'
      NETHER_QUARTZ_ORE: 'NETHER_QUARTZ_ORE'
      ANCIENT_DEBRIS: 'ANCIENT_DEBRIS'
      CHEST: 'CHEST'
      SPONGE: 'SPONGE'
    #int from 1 to 100
    Percentages:
      COBBLESTONE: 70
      STONE: 10
      COAL_ORE: 10
      IRON_ORE: 10
      GOLD_ORE: 0
      LAPIS_ORE: 0
      REDSTONE_ORE: 0
      EMERALD_ORE: 0
      DIAMOND_ORE: 0
      NETHER_QUARTZ_ORE: 0
      ANCIENT_DEBRIS: 0
      CHEST: 0
      SPONGE: 0
  Level3:
    # blocks that compose the frame
    Frame_blocks: 'BEDROCK'
    #payment for disband
    Disband_pay:
      # disband with money
      Money:
        Price: 1.0
        Enabled: true
      # disband with level experience
      Exp:
        Price: 10
        Enabled: false
      # disband with a specific material
      Material:
        Quantity: 64
        Id: 'COBBLESTONE'
        Enabled: false
    Upgrade:
      # upgrade with money
      Money:
        Price: 1.0
        Enabled: true
      # upgrade with level experience
      Exp:
        Price: 10
        Enabled: false
      # upgrade with a specific material
      Material:
        Quantity: 64
        Id: 'COBBLESTONE'
        Enabled: false
      # upgrade with mining blocks
      Mining:
        Quantity: 1000
        Enabled: false
      Rewards:
        - REDSTONE:64
        - EXPERIENCE:10
        - MONEY:100.0
    Materials:
      COBBLESTONE: 'COBBLESTONE'
      STONE: 'COBBLESTONE'
      COAL_ORE: 'COAL'
      IRON_ORE: 'IRON_INGOT'
      GOLD_ORE: 'GOLD_INGOT'
      LAPIS_ORE: 'LAPIS_LAZULI'
      REDSTONE_ORE: 'REDSTONE'
      EMERALD_ORE: 'EMERALD'
      DIAMOND_ORE: 'DIAMOND'
      NETHER_QUARTZ_ORE: 'QUARTZ'
      ANCIENT_DEBRIS: 'NETHERITE_SCRAP'
      CHEST: 'CHEST'
      SPONGE: 'SPONGE'
    MaterialsSilk:
      COBBLESTONE: 'COBBLESTONE'
      STONE: 'STONE'
      COAL_ORE: 'COAL_ORE'
      IRON_ORE: 'IRON_ORE'
      GOLD_ORE: 'GOLD_ORE'
      LAPIS_ORE: 'LAPIS_ORE'
      REDSTONE_ORE: 'REDSTONE_ORE'
      EMERALD_ORE: 'EMERALD_ORE'
      DIAMOND_ORE: 'DIAMOND_ORE'
      NETHER_QUARTZ_ORE: 'NETHER_QUARTZ_ORE'
      ANCIENT_DEBRIS: 'ANCIENT_DEBRIS'
      CHEST: 'CHEST'
      SPONGE: 'SPONGE'
    #int from 1 to 100
    Percentages:
      COBBLESTONE: 50
      STONE: 10
      COAL_ORE: 10
      IRON_ORE: 10
      GOLD_ORE: 10
      LAPIS_ORE: 10
      REDSTONE_ORE: 0
      EMERALD_ORE: 0
      DIAMOND_ORE: 0
      NETHER_QUARTZ_ORE: 0
      ANCIENT_DEBRIS: 0
      CHEST: 0
      SPONGE: 0
  Level4:
    Permission:  'cubegenerator.tier.lvl4'
    # blocks that compose the frame
    Frame_blocks: 'BEDROCK'
    #payment for disband
    Disband_pay:
      # disband with money
      Money:
        Price: 1.0
        Enabled: true
      # disband with level experience
      Exp:
        Price: 10
        Enabled: false
      # disband with a specific material
      Material:
        Quantity: 64
        Id: 'COBBLESTONE'
        Enabled: false
    Upgrade:
      # upgrade with money
      Money:
        Price: 1.0
        Enabled: true
      # upgrade with level experience
      Exp:
        Price: 10
        Enabled: false
      # upgrade with a specific material
      Material:
        Quantity: 64
        Id: 'COBBLESTONE'
        Enabled: false
      # upgrade with mining blocks
      Mining:
        Quantity: 1000
        Enabled: false
      Rewards:
        - DIAMOND:64
        - EXPERIENCE:10
        - MONEY:100.0
    Materials:
      COBBLESTONE: 'COBBLESTONE'
      STONE: 'COBBLESTONE'
      COAL_ORE: 'COAL'
      IRON_ORE: 'IRON_INGOT'
      GOLD_ORE: 'GOLD_INGOT'
      LAPIS_ORE: 'LAPIS_LAZULI'
      REDSTONE_ORE: 'REDSTONE'
      EMERALD_ORE: 'EMERALD'
      DIAMOND_ORE: 'DIAMOND'
      NETHER_QUARTZ_ORE: 'QUARTZ'
      ANCIENT_DEBRIS: 'NETHERITE_SCRAP'
      CHEST: 'CHEST'
      SPONGE: 'SPONGE'
    MaterialsSilk:
      COBBLESTONE: 'COBBLESTONE'
      STONE: 'STONE'
      COAL_ORE: 'COAL_ORE'
      IRON_ORE: 'IRON_ORE'
      GOLD_ORE: 'GOLD_ORE'
      LAPIS_ORE: 'LAPIS_ORE'
      REDSTONE_ORE: 'REDSTONE_ORE'
      EMERALD_ORE: 'EMERALD_ORE'
      DIAMOND_ORE: 'DIAMOND_ORE'
      NETHER_QUARTZ_ORE: 'NETHER_QUARTZ_ORE'
      ANCIENT_DEBRIS: 'ANCIENT_DEBRIS'
      CHEST: 'CHEST'
      SPONGE: 'SPONGE'
    #int from 1 to 100
    Percentages:
      COBBLESTONE: 30
      STONE: 0
      COAL_ORE: 10
      IRON_ORE: 10
      GOLD_ORE: 10
      LAPIS_ORE: 10
      REDSTONE_ORE: 10
      EMERALD_ORE: 10
      DIAMOND_ORE: 10
      NETHER_QUARTZ_ORE: 0
      ANCIENT_DEBRIS: 0
      CHEST: 0
      SPONGE: 0
  Level5:
    # blocks that compose the frame
    Frame_blocks: 'BEDROCK'
    #payment for disband
    Disband_pay:
      # disband with money
      Money:
        Price: 1.0
        Enabled: true
      # disband with level experience
      Exp:
        Price: 10
        Enabled: false
      # disband with a specific material
      Material:
        Quantity: 64
        Id: 'COBBLESTONE'
        Enabled: false
    Upgrade:
      # upgrade with money
      Money:
        Price: 1.0
        Enabled: true
      # upgrade with level experience
      Exp:
        Price: 10
        Enabled: false
      # upgrade with a specific material
      Material:
        Quantity: 64
        Id: 'COBBLESTONE'
        Enabled: false
      # upgrade with mining blocks
      Mining:
        Quantity: 1000
        Enabled: false
      Rewards:
        - ANCIENT_DEBRIS:64
        - EXPERIENCE:10
        - MONEY:100.0
    Materials:
      COBBLESTONE: 'COBBLESTONE'
      STONE: 'COBBLESTONE'
      COAL_ORE: 'COAL'
      IRON_ORE: 'IRON_INGOT'
      GOLD_ORE: 'GOLD_INGOT'
      LAPIS_ORE: 'LAPIS_LAZULI'
      REDSTONE_ORE: 'REDSTONE'
      EMERALD_ORE: 'EMERALD'
      DIAMOND_ORE: 'DIAMOND'
      NETHER_QUARTZ_ORE: 'QUARTZ'
      ANCIENT_DEBRIS: 'NETHERITE_SCRAP'
      CHEST: 'CHEST'
      SPONGE: 'SPONGE'
    MaterialsSilk:
      COBBLESTONE: 'COBBLESTONE'
      STONE: 'STONE'
      COAL_ORE: 'COAL_ORE'
      IRON_ORE: 'IRON_ORE'
      GOLD_ORE: 'GOLD_ORE'
      LAPIS_ORE: 'LAPIS_ORE'
      REDSTONE_ORE: 'REDSTONE_ORE'
      EMERALD_ORE: 'EMERALD_ORE'
      DIAMOND_ORE: 'DIAMOND_ORE'
      NETHER_QUARTZ_ORE: 'NETHER_QUARTZ_ORE'
      ANCIENT_DEBRIS: 'ANCIENT_DEBRIS'
      CHEST: 'CHEST'
      SPONGE: 'SPONGE'
    #int from 1 to 100
    Percentages:
      COBBLESTONE: 10
      STONE: 0
      COAL_ORE: 10
      IRON_ORE: 10
      GOLD_ORE: 10
      LAPIS_ORE: 10
      REDSTONE_ORE: 10
      EMERALD_ORE: 10
      DIAMOND_ORE: 10
      NETHER_QUARTZ_ORE: 10
      ANCIENT_DEBRIS: 10
      CHEST: 0
      SPONGE: 0

If you want support for other plugins, don't hesitate to report it either on discord or via MC-Market.


  • Dependeces
  1. Vault

https://discord.gg/5GqJbRw
h‍ttps://t.me/xSavior_of_God
If you need help with configuration contact me on Discord or Telegram or MC-Market
( For Mc-Market support, remember to TAG MY ACCOUNT! )


By buying this plugin, you agree to the following terms of use:
● You are not allowed to decompile the resource;
● The software is provided as it is, without any warranties on its functionality, not customer support.
● You will not redistribute/resell/forward/send this plugin to anyone for any reason.
● I can change the price of this plugin anytime.
● You can't claim this plugin as your own.
● If you find any problems, contact me before posting a bad review.
● Since you already have read the whole page before purchasing, refunds/chargebacks are prohibited, as one does not have a right to get a refund for such digital item as it has been used.
● We reserve the right to change these Terms at any time, and you agree to abide by the most recent version of this.
By downloading this resource you accept the processing of AntiPiracy data(1).

(1) For reasons of AnitPiracy our plugins, once started, will send a web request to our server with the antipiracy data (UserID, Username, DownloadTime, resourceID, Server Address and also the IP that made the request).
This data will be stored in one of our databases for a duration of 120 days, mainly to allow us to monitor who downloads and uses our resources, and to prevent them from being published on Leak sites (I strongly advise against downloading the resource from such sites, could contain rat, virus, backdour, etc)
Crediting original
- Thanks @eliotesta98 for helping me to realize one of my old project.
- NBT API (https://www.spigotmc.org/resources/nbt-api.7939/) Used to make the item in hand look better.
- BIG THANKS goes to @Ome_R (https://www.mc-market.org/members/40228/) from BG-Softwarse who allowed us to use his class for handling configuration files <3
- This plugin uses HikariCP (https://github.com/brettwooldridge/HikariCP)
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Latest updates

  1. This version includes several FIXES/CHANGES/OPTIMIZATIONS performed in the last months

    -
  2. BIG UPDATE + SOME OPTIMIZATIONS

    This version includes several FIXES/CHANGES/OPTIMIZATIONS performed in the last months
  3. Version 3.0.4

    Now the config file is the same for 1.8 and 1.13+ Added API Added support for Minions ( of...

Latest reviews

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Good plugin
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Nice plugin and friendly developer
xSavior_of_God
xSavior_of_God
I'm glad you enjoyed it, thanks for the review.
Author is very friendly, amazing support. Thank you for that.
xSavior_of_God
xSavior_of_God
Thank you for this great review
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