FrozedUHCGames - 2-in-1 UHC Plugin 1.3

Awesome UHC plugin with 2 different modes available [UHCRun and UHC Meetup]
Twitter FrozedClubGames 2.png
Description:
FrozedUHCGames is a feature packed UHC plugin with 2 different gamemodes available at the moment.
UHC Meetup (Minemen's Replica) and UHC Run.
It brings various config files aswell, so you can customize it as you like!

Pricing:
JAR: USD$25.00
SRC With Updates: USD$125.00


Requirements:
  • Java 8
  • MongoDB
  • HologramAPI
  • WorldBorder
  • UNIX Based OS
Features:
  • Two modes to choose from (UHC Meetup and UHC Run).
  • Extensive configuration for a unique customization.
  • Constant updates and quick bug-fixes!
  • Announce (announce your match thru the network)
  • Coloured glass borders (like Badlion)
  • Great performance
  • Leaderboards
  • And much more!
Commands & Permissions:
  • /setspawn - uhcgames.setspawn
  • /announcemeetup - uhcgames.announce
  • /forcestart - uhcgames.<meetup/uhcrun>.forcestart
  • /playerdebug - uhcgames.admin
Code:
MODE: MEETUP # Modes: MEETUP -> UHC-RUN

SPAWN:
  WORLD: 'World'
  COORDS:
    X: 0
    Y: 0
    Z: 0
    YAW: 0
    PITCH: 0

Code:
SETTINGS:
  SERVER-NAME: 'UHCRUN-01'
  STATS-ITEM:
    ITEM:
      MATERIAL: DIAMOND_SWORD
      DATA: 0
    SLOT: 0
    NAME: '&b&lStatistics'
  SPECTATOR-ITEM:
    ITEM:
      MATERIAL: SKULL_ITEM
      DATA: 0
      SLOT: 0
      NAME: '&b&lSpectate Menu'
  WORLD:
    NAME: 'uhcrun_world'
    SIZE: 750
  GLASS-BORDER:
    ENABLED: true
    DATA: 3
    # Glass Colors Data -> https://pastebin.com/NZw2QC3P
  BORDER:
    SHRINK-UNTIL: 25
    START-BORDER-TIME: 300
    SHRINK-EVERY-SECONDS: 300
    SHRINK-STREAM: 750;500;200;100;50;25
  REQUIRED-PLAYERS: 12
  MAX-PLAYERS: 32
  STARTING-TIME: 30
  SCATTER-TIME: 30
  RESTART-TIME: 10
  PVP-TIME: 600
  HEAL-TIME: 600
  GOD-TIME: 60
  MAX-HEIGHT-TO-PUT-BLOCKS: 90
  ANNOUNCE-COOLDOWN: 20 #Seconds

STATISTICS:
  TITLE: '&bStatistics'
  ITEM-NAME-COLOR: AQUA
  FORMAT: '&f#<number>&7: &b<player> &7» &f<amount>'
  PLAYER-STATS:
    NAME: '&b&lYour Statistics'
    LORE:
      - '&7&m---------------------'
      - '&b&lWins &7» &f<wins>'
      - '&b&lDeaths &7» &f<deaths>'
      - '&b&lKills &7» &f<kills>'
      - '&b&lGames Played &7» &f<games-played>'
      - ''
      - '&b&lGolden Apples &7» &f<golden-apples>'
      - '&b&lDiamond Mined &7» &f<diamond-mined>'
      - '&b&lGold Mined &7» &f<gold-mined>'
      - '&b&lIron Mined &7» &f<iron-mined>'
      - ''
      - '&b&lKDR &7» &f<kdr>'
      - '&7&m---------------------'

SOUNDS:
  START: 'ENDERDRAGON_GROWL'
  START_COUNTDOWN: 'NOTE_PLING'
  BORDER_COUNTDOWN: 'NOTE_PLING'
  BORDER: 'FIREWORK_BLAST'
  PVP_COUNTDOWN: 'NOTE_PLING'
  PVP: 'FIREWORK_BLAST'
  HEAL_COUNTDOWN: 'NOTE_PLING'
  HEAL: 'FIREWORK_BLAST'
  GOD_COUNTDOWN: 'NOTE_PLING'
  GOD: 'ENDERDRAGON_GROWL'
Code:
JOIN-PLAYER: '&b<player> joined, &f<start-player> &bmore to start....'

INVITE: '&b<player> &7is playing on &b<server>&7. Use &b/join <server> &7to join!'

MAX-HEIGHT: '&cYou cannot put more blocks from this height'

BOW-DAMAGE: '&b<player> &fis now at &b<heal> &4❤'

COUNTER:
  START: '&fGame starts in &b<time> &f<type>&b.'
  BORDER:
    SHRUNK: "&bBorder has been shrunk to &f<border_size> blocks&b."
    SHRINK-MINUTES: "&bBorder is going to shrink to &f<next_border>&bx&f<next_border> &bin &f<minutes> &bminute(s)"
    SHRINK-SECONDS: "&bBorder is going to shrink to &f<next_border>&bx&f<next_border> &bin &f<seconds> &bsecond(s)"
  PVP-TIME:
    PVP: "&bPvp Activated"
    PVP-MINUTES: "&bPvp Time will be in &f<minutes> &bminute(s)"
    PVP-SECONDS: "&bPvp Time will be in &f<seconds> &bsecond(s)"
  HEAL-TIME:
    HEAL: "&bFinal Heal ended."
    HEAL-MINUTES: "&bFinal Heal will be in &f<minutes> &bminute(s)"
    HEAL-SECONDS: "&bFinal Heal will be in &f<seconds> &bsecond(s)"
  GOD-TIME:
    GOD: "&bGod Time given."
    GOD-MINUTES: "&bGod Time will be disabled in &f<minutes> &bminute(s)"
    GOD-SECONDS: "&bGod Time will be disabled in &f<seconds> &bsecond(s)"

DEATH-MESSAGES:
  # The format of killer and victim
  # Should show the name and kills
  KILLER-NAME-FORMAT: "&a<killer>&7[&f<killer_kills>&7]"
  VICTIM-NAME-FORMAT: "&c<victim>&7[&f<victim_kills>&7]"
  BLOCK-EXPLOSION: "<victim_format> &bjust got blown the hell up"
  CONTACT: "<victim_format> &bwas pricked to death"
  DROWNING-CONTAINS-KILLER: "<victim_format> &bdrowned whilst trying to escape <killer_format>"
  DROWNING: "<victim_format> &bdrowned!"
  ENTITY-ATTACK: "<victim_format> &bwas slain by <killer_format>"
  FALL-CONTAINS-KILLER: "<victim_format> &bwas doomed to fall by <killer_format>"
  FALL: "<victim_format> &bhit the ground too hard"
  FALLING-BLOCK: "<victim_format> &bgot freaking squashed by a block"
  FIRE-CONTAINS-KILLER: "<victim_format> &walked into a fire whilst fighting <killer_format>"
  FIRE: "<victim_format> &bwent up in flames"
  FIRE-TICK-CONTAINS-KILLER: "<victim_format> &bwas burnt to a crisp whilst fighting <killer_format>"
  FIRE-TICK: "<victim_format> &bburned to death"
  LAVA-CONTAINS-KILLER: "<victim_format> &btried to swim in lava while trying to escape <killer_format>"
  LAVA: "<victim_format> &btried to swim in lava"
  LIGHTNING: "<victim_format> &bgot lit the hell up by lightning"
  POISON: "<victim_format> &bwas poisoned"
  PROJECTILE-CONTAINS-KILLER: "<victim_format> &bwas shot by <killer_format>"
  PROJECTILE: "<victim_format> &bwas shot"
  STARVATION: "<victim_format> &bstarved to death"
  SUFFOCATION: "<victim_format> &bsuffocated in a wall"
  SUICIDE: "<victim_format> &btook his own life like a peasant"
  THORNS: "<victim_format> &bkilled themself by trying to kill someone"
  VOID-CONTAINS-KILLER: "<victim_format> &bwas knocked into the void by <killer_format>"
  VOID: "<victim_format> &bfell out of the world"
  WITHER: "<victim_format> &bwithered away"
  DEFAULT: "<victim_format> &bdied"
Code:
TITLE: '&b&lUHC RUN'

BORDER:
  DEFAULT: '&f<size>'
  TIME: '&f<size> &7(&c<border-time>&7)'
  LAST-BORDER: '&f<size>'

SCORE:
  WAITING:
    - '&7&m-------------------'
    - '&fWaiting for &b<w-players> more'
    - '&fplayers to start.'
    - ' '
    - '&b&ofrozed.club'
    - '&7&m-------------------'
  SCATTER:
    - '&7&m-------------------'
    - '&fScatter starts in'
    - '&b<time> seconds'
    - ''
    - '&b&ofrozed.club'
    - '&7&m-------------------'
  STARTING:
    - '&7&m-------------------'
    - '&fThe game will start in&7:'
    - '&b<time> &fseconds.'
    - ' '
    - '&b&ofrozed.club'
    - '&7&m-------------------'
  GAME:
    - '&7&m-------------------'
    - '&bRemaining Players&7: &f<alive>/<max>'
    - '&bBorder&7: <border>'
    - '&bKills&7: &f<kills>'
    - '&bTime&7: &f<time>'
    - '&bPvp time&7: &f<pvp-time>'
    - '&bHeal time&7: &f<heal-time>'
    - '&bGod time&7: &f<god-time>'
    - ''
    - '&b&ofrozed.club'
    - '&7&m-------------------'
  FINISH:
    - '&7&m-------------------'
    - '&bRestart&7: &f<time>'
    - ''
    - '&bWinner&7: &f<player>'
    - '&bKills&7: &f<kills>'
    - '&bWins&7: &f<wins>'
    - ' '
    - '&b&ofrozed.club'
    - '&7&m-------------------'

Code:
SETTINGS:
  SERVER-NAME: 'MEETUP-01'
  STATS-ITEM:
    ITEM:
      MATERIAL: DIAMOND_SWORD
      DATA: 0
    SLOT: 0
    NAME: '&b&lStatistics'
  SPECTATOR-ITEM:
    ITEM:
      MATERIAL: SKULL_ITEM
      DATA: 0
      SLOT: 0
      NAME: '&b&lSpectate Menu'
  WORLD:
    NAME: 'meetup_world'
    SIZE: 200
  GLASS-BORDER:
    ENABLED: true
    DATA: 3
    # Glass Colors Data -> https://pastebin.com/NZw2QC3P
  BORDER:
    SHRINK-UNTIL: 25
    SHRINK-EVERY-SECONDS: 180
    SHRINK-STREAM: 200;150;100;50;25
  REQUIRED-PLAYERS: 3
  MAX-PLAYERS: 32
  STARTING-TIME: 30
  SCATTER-TIME: 10
  RESTART-TIME: 10
  MAX-HEIGHT-TO-PUT-BLOCKS: 90
  ANNOUNCE-COOLDOWN: 20 #Seconds

STATISTICS:
  TITLE: '&bStatistics'
  ITEM-NAME-COLOR: AQUA
  FORMAT: '&f#<number>&7: &b<player> &7» &f<amount>'
  PLAYER-STATS:
    NAME: '&b&lYour Statistics'
    LORE:
      - '&7&m---------------------'
      - '&b&lWins &7» &f<wins>'
      - '&b&lDeaths &7» &f<deaths>'
      - '&b&lKills &7» &f<kills>'
      - '&b&lGames Played &7» &f<games-played>'
      - ''
      - '&b&lKDR &7» &f<kdr>'
      - '&7&m---------------------'

SOUNDS:
  START: 'ENDERDRAGON_GROWL'
  START_COUNTDOWN: 'NOTE_PLING'
  BORDER_COUNTDOWN: 'NOTE_PLING'
  BORDER: 'FIREWORK_BLAST'

HOLOGRAM:
  TITLE: '&f&l<player>''s &b&lStatistics'
  LINES:
    - '&b&lTotal Kills&7: &f<kills>'
    - '&b&lTotal Deaths&7: &f<deaths>'
    - '&b&lTotal KRD&7: &f<kdr>'
    - '&b&lTotal Wins&7: &f<wins>'
    - '&b&lGames Played&7: &f<games>'
Code:
JOIN-PLAYER: '&b<player> joined, &f<start-player> &bmore to start....'

SCENARIO: '&b<scenario> &fwon the vote and was activated!'

INVITE: '&b<player> &7is playing on &b<server>&7. Use &b/join <server> &7to join!'

MAX-HEIGHT: '&cYou cannot put more blocks from this height'

BOW-DAMAGE: '&b<player> &fis now at &b<heal> &4❤'

COUNTER:
  START: '&fGame starts in &b<time> &f<type>&b.'
  BORDER:
    SHRUNK: "&bBorder has been shrunk to &f<border_size> blocks&b."
    SHRINK-MINUTES: "&bBorder is going to shrink to &f<next_border>&bx&f<next_border> &bin &f<minutes> &bminute(s)"
    SHRINK-SECONDS: "&bBorder is going to shrink to &f<next_border>&bx&f<next_border> &bin &f<seconds> &bsecond(s)"

DEATH-MESSAGES:
  # The format of killer and victim
  # Should show the name and kills
  KILLER-NAME-FORMAT: "&a<killer>&7[&f<killer_kills>&7]"
  VICTIM-NAME-FORMAT: "&c<victim>&7[&f<victim_kills>&7]"
  BLOCK-EXPLOSION: "<victim_format> &bjust got blown the hell up"
  CONTACT: "<victim_format> &bwas pricked to death"
  DROWNING-CONTAINS-KILLER: "<victim_format> &bdrowned whilst trying to escape <killer_format>"
  DROWNING: "<victim_format> &bdrowned!"
  ENTITY-ATTACK: "<victim_format> &bwas slain by <killer_format>"
  FALL-CONTAINS-KILLER: "<victim_format> &bwas doomed to fall by <killer_format>"
  FALL: "<victim_format> &bhit the ground too hard"
  FALLING-BLOCK: "<victim_format> &bgot freaking squashed by a block"
  FIRE-CONTAINS-KILLER: "<victim_format> &walked into a fire whilst fighting <killer_format>"
  FIRE: "<victim_format> &bwent up in flames"
  FIRE-TICK-CONTAINS-KILLER: "<victim_format> &bwas burnt to a crisp whilst fighting <killer_format>"
  FIRE-TICK: "<victim_format> &bburned to death"
  LAVA-CONTAINS-KILLER: "<victim_format> &btried to swim in lava while trying to escape <killer_format>"
  LAVA: "<victim_format> &btried to swim in lava"
  LIGHTNING: "<victim_format> &bgot lit the hell up by lightning"
  POISON: "<victim_format> &bwas poisoned"
  PROJECTILE-CONTAINS-KILLER: "<victim_format> &bwas shot by <killer_format>"
  PROJECTILE: "<victim_format> &bwas shot"
  STARVATION: "<victim_format> &bstarved to death"
  SUFFOCATION: "<victim_format> &bsuffocated in a wall"
  SUICIDE: "<victim_format> &btook his own life like a peasant"
  THORNS: "<victim_format> &bkilled themself by trying to kill someone"
  VOID-CONTAINS-KILLER: "<victim_format> &bwas knocked into the void by <killer_format>"
  VOID: "<victim_format> &bfell out of the world"
  WITHER: "<victim_format> &bwithered away"
  DEFAULT: "<victim_format> &bdied"
Code:
TITLE: '&b&lUHC Meetup'

BORDER:
  TIME: '&f<size> &7(&c<border-time>&7)'
  LAST-BORDER: '&f<size>'

NO-CLEAN:
  - ''
  - '&bNo-Clean&7: &f<time>'

DO-NOT-DISTURB:
  - ''
  - '&bDoNotDisturb&7: &f<time>'

SCORE:
  WAITING:
    - '&7&m-------------------'
    - '&fWaiting for &b<w-players> more'
    - '&fplayers to start.'
    - ' '
    - '&bfrozed.club'
    - '&7&m-------------------'
  SCATTER:
    - '&7&m-------------------'
    - '&fScatter starts in &b<time> seconds'
    - ''
    - '&bfrozed.club'
    - '&7&m-------------------'
  STARTING:
    - '&7&m-------------------'
    - '&fThe game will start in&7:'
    - '&b<time> &fseconds.'
    - ' '
    - '&bfrozed.club'
    - '&7&m-------------------'
  GAME:
    - '&7&m-------------------'
    - '&bRemaining Players&7: &f<alive>/<max>'
    - '&bBorder&7: <border>'
    - '&bKills&7: &f<kills>'
    - '&bPing&7: &f<ping>'
    - '&bTime&7: &f<time>'
    - '<no-clean>'
    - '<do-not-disturb>'
    - ''
    - '&bfrozed.club'
    - '&7&m-------------------'
  FINISH:
    - '&7&m-------------------'
    - '&bRestart&7: &f<time>'
    - ''
    - '&bWinner&7: &f<player>'
    - '&bKills&7: &f<kills>'
    - '&bWins&7: &f<wins>'
    - ' '
    - '&bfrozed.club'
    - '&7&m-------------------'
Code:
kits:
  '1':
    items: [email protected]:[email protected]@1;[email protected];[email protected]:[email protected]@1;[email protected]:[email protected];[email protected]:[email protected];[email protected]:[email protected]:[email protected]§6§lGolden Head;[email protected];[email protected];[email protected]:[email protected];null;[email protected];[email protected];null;null;[email protected];null;null;null;null;[email protected];[email protected];null;[email protected];[email protected];[email protected]:[email protected];null;null;null;null;null;null;null;[email protected]:[email protected];null;null;null;
    armor: [email protected]:[email protected]@1;[email protected]:[email protected]@3;[email protected]:[email protected]@3;[email protected]:[email protected]@2;
  '2':
    items: [email protected]:[email protected]@1;[email protected];[email protected]:[email protected]@1;[email protected]:[email protected];[email protected]:[email protected];[email protected]:[email protected]:[email protected]§6§lGolden Head;[email protected];[email protected];[email protected]:[email protected];null;[email protected];[email protected];null;null;[email protected];null;null;null;null;[email protected];[email protected];null;[email protected];[email protected];[email protected]:[email protected];null;null;null;null;null;null;null;[email protected]:[email protected];null;null;null;
    armor: [email protected]:[email protected]@1;[email protected]:[email protected]@3;[email protected]:[email protected]@3;[email protected]:[email protected]@2;
  '3':
    items: [email protected]:[email protected]@1;[email protected];[email protected]:[email protected]@1;[email protected]:[email protected];[email protected]:[email protected];[email protected]:[email protected]:[email protected]§6§lGolden Head;[email protected];[email protected];[email protected]:[email protected];null;[email protected];[email protected];null;null;[email protected];null;null;null;null;[email protected];[email protected];null;[email protected];[email protected];[email protected]:[email protected];null;null;null;null;null;null;null;[email protected]:[email protected];null;null;null;
    armor: [email protected]:[email protected]@1;[email protected]:[email protected]@3;[email protected]:[email protected]@3;[email protected]:[email protected]@2;
  '4':
    items: [email protected]:[email protected]@1;[email protected];[email protected]:[email protected]@1;[email protected]:[email protected];[email protected]:[email protected];[email protected]:[email protected]:[email protected]§6§lGolden Head;[email protected];[email protected];[email protected]:[email protected];null;[email protected];[email protected];null;null;[email protected];null;null;null;null;[email protected];[email protected];null;[email protected];[email protected];[email protected]:[email protected];null;null;null;null;null;null;null;[email protected]:[email protected];null;null;null;
    armor: [email protected]:[email protected]@3;[email protected]:[email protected]@1;[email protected]:[email protected]@3;[email protected]:[email protected]@3;
  '5':
    items: [email protected]:[email protected]@2;[email protected];[email protected]:[email protected]@1;[email protected]:[email protected];[email protected]:[email protected];[email protected]:[email protected]§6§lGolden Head;[email protected];[email protected];[email protected]:[email protected];null;[email protected];[email protected];null;null;[email protected];null;null;null;null;[email protected];[email protected];null;[email protected];[email protected];[email protected]:[email protected];null;null;null;null;null;null;null;[email protected]:[email protected];null;null;null;
    armor: [email protected]:[email protected]@3;[email protected]:[email protected]@1;[email protected]:[email protected]@2;[email protected]:[email protected]@3;
  '6':
    items: [email protected]:[email protected]@1;[email protected];[email protected]:[email protected]@1;[email protected]:[email protected];[email protected]:[email protected];[email protected]:[email protected]:[email protected]§6§lGolden Head;[email protected];[email protected];[email protected]:[email protected];null;[email protected];[email protected];null;null;[email protected];null;null;null;null;[email protected];[email protected];null;[email protected];[email protected];[email protected]:[email protected];null;null;null;null;null;null;null;[email protected]:[email protected];null;null;null;
    armor: [email protected]:[email protected]@1;[email protected]:[email protected]@3;[email protected]:[email protected]@3;[email protected]:[email protected]@2;
  '7':
    items: [email protected]:[email protected]@1;[email protected];[email protected]:[email protected]@1;[email protected]:[email protected];[email protected]:[email protected];[email protected]:[email protected]:[email protected]§6§lGolden Head;[email protected];[email protected];[email protected]:[email protected];null;[email protected];[email protected];null;null;[email protected];null;null;null;null;[email protected];[email protected];null;[email protected];[email protected];[email protected]:[email protected];null;null;null;null;null;null;null;[email protected]:[email protected];null;null;null;
    armor: [email protected]:[email protected]@1;[email protected]:[email protected]@3;[email protected]:[email protected]@3;[email protected]:[email protected]@2;
  '8':
    items: [email protected]:[email protected]@1;[email protected];[email protected]:[email protected]@1;[email protected]:[email protected];[email protected]:[email protected];[email protected]:[email protected]:[email protected]§6§lGolden Head;[email protected];[email protected];[email protected]:[email protected];null;[email protected];[email protected];null;null;[email protected];null;null;null;null;[email protected];[email protected];null;[email protected];[email protected];[email protected]:[email protected];null;null;null;null;null;null;null;[email protected]:[email protected];null;null;null;
    armor: [email protected]:[email protected]@1;[email protected]:[email protected]@3;[email protected]:[email protected]@3;[email protected]:[email protected]@2;
  '9':
    items: [email protected]:[email protected]@1;[email protected];[email protected]:[email protected]@1;[email protected]:[email protected];[email protected]:[email protected];[email protected]:[email protected]:[email protected]§6§lGolden Head;[email protected];[email protected];[email protected]:[email protected];null;[email protected];[email protected];null;null;[email protected];null;null;null;null;[email protected];[email protected];null;[email protected];[email protected];[email protected]:[email protected];null;null;null;null;null;null;null;[email protected]:[email protected];null;null;null;
    armor: [email protected]:[email protected]@3;[email protected]:[email protected]@1;[email protected]:[email protected]@3;[email protected]:[email protected]@3;
  '10':
    items: [email protected]:[email protected]@2;[email protected];[email protected]:[email protected]@1;[email protected]:[email protected];[email protected]:[email protected];[email protected]:[email protected]§6§lGolden Head;[email protected];[email protected];[email protected]:[email protected];null;[email protected];[email protected];null;null;[email protected];null;null;null;null;[email protected];[email protected];null;[email protected];[email protected];[email protected]:[email protected];null;null;null;null;null;null;null;[email protected]:[email protected];null;null;null;
    armor: [email protected]:[email protected]@3;[email protected]:[email protected]@1;[email protected]:[email protected]@2;[email protected]:[email protected]@3;
Code:
TABLIST:
  TITLE: "&b&lUHC Meetup"
  HEADER: "&b&lFrozedUHCGames"
  FOOTER: "&7&oYou're playing &bFrozedSG &7&oon mc.frozed.club"

  LEFT_FOOTER: "&bwww.frozed.club"
  CENTER_FOOTER: "&bwww.frozed.club"
  RIGHT_FOOTER: "&bwww.frozed.club"

  WAITING:
    YOU: "&b&lYou"
    YOUR_NAME: "&fName: &b<playerName>"

    STATE: "&b&lLobby"
    PLAYERS: "&fPlayers: &b<online_players>"
    MAX_PLAYERS: "&fMax Players: &b<max_players>"
    REQUIRED_PLAYERS: "&fRequired: &b<required_players>"

    PLAYER_STATS: "&b&lPlayer Stats"
    TOTAL_KILLS: "&fKills: &b<playerKills>"
    TOTAL_DEATHS: "&fDeaths: &b<playerDeaths>"
    TOTAL_KDR: "&fKDR: &b<playerKDR>"
    TOTAL_WINS: "&fWins: &b<playerWins>"

  PLAYING:
    PLAYER_TITLE: "&b&lPlayers"
    SCENARIO_TITLE: "&b&lScenario"
    SPECTATOR_TITLE: "&b&lSpectators"

    PLAYERS: "&b<game_players> &fplayers"
    SCENARIO: "&f» &b<game_scenario> &f«"
    SPECTATORS: "&b<game_spectators> &fwatching"

upload_2020-10-6_19-42-58.png

upload_2020-10-6_19-44-15.png

upload_2020-10-6_19-44-31.png

upload_2020-10-6_19-45-0.png

upload_2020-10-6_19-45-27.png

upload_2020-9-27_13-41-3.png

upload_2020-9-27_13-41-44.png

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  1. ⏱ New Update » Backend Changes

    » Added: Crux Improvements » Fixed: Nothing » Removed: Nothing
  2. ⏱ New Update » Backend Changes + Bugfixes

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  3. General Update » Bug Fixes + Security

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