2Devs-FishingEvents | Fishing no longer boring!| 1.12-1.17 1.0,0

fishing, 2devs, fishingevents
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2devs fishing fishingevents
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    • Almost everything configurable
    • Create events per day of week or available everyday!
    • Crazy Zombie spawn Event ( Crazy zombies configurable)
    • Hook by water Event
    • Ore drop Event
    • Drop Event
    • Drop Reward as potion: command, experience or itemstack
    • Crazy zombies can drop ore after death
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/fishingEvents reload - To reload Configuration
/fishingEvents add <weight> <day> - Add Item(write item in config)

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FishingEvents.admin - Admin command permission /fishingEvents

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YAML:
# at what hour of day start next event
newEventHourOfDay: 1
# execute every day at 00:01 when events change to other LootTable
newDayEvent: "&b&lAttention! Next Event Started: {event_title}"
# zombie custom name above head
crazyZombieName: "&bLittle fast boy"
# sound executed when zombie spawn
crazyZombieSpawnSound: "BLOCK_ANVIL_PLACE"
# crazy zombie applied effects TYPE ; DURATION ; Amplifier
crazyZombieEffects:
  - "SPEED;1;1"
#particles when super ore is spawned!
superOresParticle: "CLOUD"
#"Power of hook" # support minus values like "-0.1"
hookPower: 0.1
#"Power of zombie hook"  # support minus values like "-0.1"
zombieHookPower: 0.1

lootTable:
  # day of weekend (1-7) start from sunday
  day1:
    # this title of daily event will display with message {@newDayEvent}
    dayTitle: "Day 1"
    # chance of getting any weight drop
    dropPercent: 0.5
    # chance of spawn little shit which will kill you in few secs | zombie spawns only if you have any loot available
    crazyZombieChance: 0.9
    # chance of hooking by water | this event can be triggered everytime even if nothing drops for you
    hookByWaterChance: 0.9
    # if this is true then there's CHANCE to get all of events like "crazy zombie" or "hook by water" trigger together otherwise only one of random events can be triggered one time
    crazyEventsTogether: true
    # if this is true then if crazy zombie have any kind of ore on head then after it death this ore is placed and will drop multiple resources
    placeSuperOreOnDeath: true
    # range from min to max (random)
    superOreMinDropAmount: 3
    # range from min to max (random)
    superOreMaxDropAmount: 10
    # list of ore types which can be placed after zombie death
    superOres:
      - "DIAMOND_ORE"
    # listing id
    1:
      # higher weight = more chances
      weight: 1
      # Effect name (https://helpch.at/docs/1.15.2/org/bukkit/potion/PotionEffectType.html), duration, amplifier
      potions:
        - "SPEED;1;1"
      # Command without "/"
      commands:
        - "{SEND_MSG} Hi bro!"
      # exp reward
      exp: 10
      # item reward
      itemstack:
        ==: org.bukkit.inventory.ItemStack
        v: 2230
        type: DIRT
        meta:
          ==: ItemMeta
          meta-type: UNSPECIFIC
          display-name: "Test Item"
          lore:
            - ' Test Lore '
          enchants:
            DURABILITY: 10
          ItemFlags:
            - HIDE_ENCHANTS
            - HIDE_ATTRIBUTES
            - HIDE_UNBREAKABLE
            - HIDE_DESTROYS
            - HIDE_PLACED_ON
            - HIDE_POTION_EFFECTS
  day2:
    # this title of daily event will display with message {@newDayEvent}
    dayTitle: "Day 2"
    # chance of getting any weight drop
    dropPercent: 0.5
    # chance of spawn little shit which will kill you in few secs | zombie spawns only if you have any loot available
    crazyZombieChance: 0.9
    # chance of hooking by water | this event can be triggered everytime even if nothing drops for you
    hookByWaterChance: 0.9
    # if this is true then there's CHANCE to get all of events like "crazy zombie" or "hook by water" trigger together otherwise only one of random events can be triggered one time
    crazyEventsTogether: true
    # if this is true then if crazy zombie have any kind of ore on head then after it death this ore is placed and will drop multiple resources
    placeSuperOreOnDeath: true
    # range from min to max (random)
    superOreMinDropAmount: 3
    # range from min to max (random)
    superOreMaxDropAmount: 10
    # list of ore types which can be placed after zombie death
    superOres:
      - "DIAMOND_ORE"
  day3:
    # this title of daily event will display with message {@newDayEvent}
    dayTitle: "Day 3"
    # chance of getting any weight drop
    dropPercent: 0.5
    # chance of spawn little shit which will kill you in few secs | zombie spawns only if you have any loot available
    crazyZombieChance: 0.9
    # chance of hooking by water | this event can be triggered everytime even if nothing drops for you
    hookByWaterChance: 0.9
    # if this is true then there's CHANCE to get all of events like "crazy zombie" or "hook by water" trigger together otherwise only one of random events can be triggered one time
    crazyEventsTogether: true
    # if this is true then if crazy zombie have any kind of ore on head then after it death this ore is placed and will drop multiple resources
    placeSuperOreOnDeath: true
    # range from min to max (random)
    superOreMinDropAmount: 3
    # range from min to max (random)
    superOreMaxDropAmount: 10
    # list of ore types which can be placed after zombie death
    superOres:
      - "DIAMOND_ORE"
  day4:
    # this title of daily event will display with message {@newDayEvent}
    dayTitle: "Day 4"
    # chance of getting any weight drop
    dropPercent: 0.5
    # chance of spawn little shit which will kill you in few secs | zombie spawns only if you have any loot available
    crazyZombieChance: 0.9
    # chance of hooking by water | this event can be triggered everytime even if nothing drops for you
    hookByWaterChance: 0.9
    # if this is true then there's CHANCE to get all of events like "crazy zombie" or "hook by water" trigger together otherwise only one of random events can be triggered one time
    crazyEventsTogether: true
    # if this is true then if crazy zombie have any kind of ore on head then after it death this ore is placed and will drop multiple resources
    placeSuperOreOnDeath: true
    # range from min to max (random)
    superOreMinDropAmount: 3
    # range from min to max (random)
    superOreMaxDropAmount: 10
    # list of ore types which can be placed after zombie death
    superOres:
      - "DIAMOND_ORE"
  day5:
    # this title of daily event will display with message {@newDayEvent}
    dayTitle: "Day 5"
    # chance of getting any weight drop
    dropPercent: 0.5
    # chance of spawn little shit which will kill you in few secs | zombie spawns only if you have any loot available
    crazyZombieChance: 0.9
    # chance of hooking by water | this event can be triggered everytime even if nothing drops for you
    hookByWaterChance: 0.9
    # if this is true then there's CHANCE to get all of events like "crazy zombie" or "hook by water" trigger together otherwise only one of random events can be triggered one time
    crazyEventsTogether: true
    # if this is true then if crazy zombie have any kind of ore on head then after it death this ore is placed and will drop multiple resources
    placeSuperOreOnDeath: true
    # range from min to max (random)
    superOreMinDropAmount: 3
    # range from min to max (random)
    superOreMaxDropAmount: 10
    # list of ore types which can be placed after zombie death
    superOres:
      - "DIAMOND_ORE"
  day6:
    # this title of daily event will display with message {@newDayEvent}
    dayTitle: "Day 6"
    # chance of getting any weight drop
    dropPercent: 0.5
    # chance of spawn little shit which will kill you in few secs | zombie spawns only if you have any loot available
    crazyZombieChance: 0.9
    # chance of hooking by water | this event can be triggered everytime even if nothing drops for you
    hookByWaterChance: 0.9
    # if this is true then there's CHANCE to get all of events like "crazy zombie" or "hook by water" trigger together otherwise only one of random events can be triggered one time
    crazyEventsTogether: true
    # if this is true then if crazy zombie have any kind of ore on head then after it death this ore is placed and will drop multiple resources
    placeSuperOreOnDeath: true
    # range from min to max (random)
    superOreMinDropAmount: 3
    # range from min to max (random)
    superOreMaxDropAmount: 10
    # list of ore types which can be placed after zombie death
    superOres:
      - "DIAMOND_ORE"
  day7:
    # this title of daily event will display with message {@newDayEvent}
    dayTitle: "Day 7"
    # chance of getting any weight drop
    dropPercent: 0.5
    # chance of spawn little shit which will kill you in few secs | zombie spawns only if you have any loot available
    crazyZombieChance: 0.9
    # chance of hooking by water | this event can be triggered everytime even if nothing drops for you
    hookByWaterChance: 0.9
    # if this is true then there's CHANCE to get all of events like "crazy zombie" or "hook by water" trigger together otherwise only one of random events can be triggered one time
    crazyEventsTogether: true
    # if this is true then if crazy zombie have any kind of ore on head then after it death this ore is placed and will drop multiple resources
    placeSuperOreOnDeath: true
    # range from min to max (random)
    superOreMinDropAmount: 3
    # range from min to max (random)
    superOreMaxDropAmount: 10
    # list of ore types which can be placed after zombie death
    superOres:
      - "DIAMOND_ORE"
  # everyday tag get values like dayTitle, dayPercent etc from current day in config
  everyday:
    # listing id
    1:
      # higher weight = more chances
      weight: 5
      # Effect name (https://helpch.at/docs/1.15.2/org/bukkit/potion/PotionEffectType.html), duration, amplifier
      potions:
        - "SPEED;1;1"
      # Command without "/"
      commands:
        - "{SEND_MSG} Hi bro!"  # {SEND_MSG} tag sends message to player
      # exp reward
      exp: 10
      # item reward
      itemstack:
        # full itemstack serializer description (https://www.spigotmc.org/wiki/itemstack-serialization/)
        # type of serializer
        ==: org.bukkit.inventory.ItemStack
        # data conversion - don't worry about this
        v: 2230
        # type of item (https://helpch.at/docs/1.15.2/org/bukkit/Material.html)
        type: GRASS
        # the start of itemmeta tag
        meta:
          # type of serializer for meta
          ==: ItemMeta
          # data type of meta
          meta-type: UNSPECIFIC
          # display name of item (supports paragraphs)
          display-name: "Everyday test item"
          # lore as list
          lore:
            - ' I dont like you bro '
          enchants: # enchant list
            DURABILITY: 10
            # how you can add more enchants (https://helpch.at/docs/1.15.2/org/bukkit/enchantments/Enchantment.html)
            # OTHERENCHANT: 13421321
          ItemFlags:
            # item flags (https://helpch.at/docs/1.15.2/org/bukkit/inventory/ItemFlag.html)
            - HIDE_ENCHANTS
            - HIDE_ATTRIBUTES
            - HIDE_UNBREAKABLE
            - HIDE_DESTROYS
            - HIDE_PLACED_ON

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Email: [email protected]
Discord: IgniteDEV#1465
Direct Message: via SpigotMC


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