TnTBow 1.0.1

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TnTBow is an ideal Donator Perk for Factions Servers
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Description:
This adds TnTBows to your server. Everything is very customizable.
Ideal as Donator Perk on Factions servers.

I am also very open to ideas/suggestions and I will assist you with any problems you may have with the plugin.

Servers using this plugin:

  • None yet. Be the first!
Message me and I'll add your server to the list if you're using it.

Features:

  • Spawn in TnTBows with commands or other kit plugins.
  • Customizable name and lore of TnTBows.
  • All messages are customizable.
  • Custom fuse time.
  • Craftable with permissions.
  • Optional particle trail.
  • Possibility to excecute commands and send messages when a person crafts a bow.
  • Permissions for every feature.
  • Customizable bow cooldown and permissions to bypass cooldown.

Crafting:
A TnTBow can be crafted if you have the permission "tntbow.craft" with the following recipe

###
#@#
###

# being a TnT.
@ being a bow.
This recipe cannot currently be changed!

Particles:
Option to have particles spawning with tnt shot by the TnTBow.
The only currently supported particle is the Hearts effect.
I plan to add more very soon.

Permissions:
tntbow.spawn - Access to /tntbow (spawns in a TnTBow).
tntbow.craft - Access to craft a TnTBow.
tntbow.use - Be able to shoot TnT using TnTBows.
tntbow.bypasscooldown - Bypass the cooldown of using a TnTBow.
tntbow.dontneedtnt - Do not need TnT to be able to use the bow, even if it is enabled in the config!

Config:
# Name and Lore : Only bows with this Name and Lore can shoot TnT, any other bow show will be normal Arrows. Name and Lore will be set on all bows spawned with /tntbow and any bow crafted with the recipe.
# RequireTNT : If set to true: Require the player to have TNT in their inventory or the shot will be canceled. If set to false: shoot even if they do not have TNT (Please note that, players must always have an arrow in their inventory to be able to use the bow.)
# FuseTime : FuseTime is in ticks! (20 ticks per second), this is how long it takes from when the tnt is shot untill it explodes.
# Cooldown : Cooldown is in miliseconds (1000 miliseconds in a second). This is how the player must wait before using the bow again after a shot. (this can be bypassed with the needed permission)
# Durability : Durability cannot be higher than 385 and not less than 1. 385 = full durability. This only applies to crafted bows. /tntbow will spawn with full durability.

#CONFIG BELOW

TnTBow:
Name: "&4TnT Bow"
Lore: "&cFire with &4TnT!"
RequireTNT: true
FuseTime: 30
Cooldown: 5000
Durability: 385
Crafting:
MessageOnSuccess:
Enabled: true
Message: "&4[&cTNTBOW&4] &4%name% &ccrafted a TnT Bow!"
CommandOnSuccess:
Enabled: false
Command: "bc &c%name% crafted a TnT Bow!"
Messages:
NotAllowedToUseTnTBow: "&cYou're not allowed to use this bow."
CooldownMessage: "&cYou must wait &4%TimeLeft% &cseconds between each shot."
NotAllowedToSpawnTnTBow: "&cYou're not allowed to use this command."
NotAllowedToCraftTnTBow: "&cYou're not allowed to craft this bow."
MissingTNT: "&cYou must have a TNT in your inventory to use this bow."
UseHeartParticles:
OnBowShoot: true


How to install:
1. Drag and drop the plugin into your plugins folder and restart your server.
That's it!

This plugin uses MCStats/Plugin Metrics!
If you're wondering, what is this? Very simple! This plugin gathers the following information > how many servers are using the plugin and how many players are on those servers in total, nothing else!

Leave a rating?
I'd appreciate if you'd leave a rating, good or bad! :)
Please do explain why you like/dislike the plugin and how it could be improved.


PLEASE NOTE:
TNT shot by TnTBows can break item frames, painting and other similar items inside of world guard protected areas, to prevent this, use FrameProtect, this will fix the issue.
I do not intend to add built in fix for this, when there's already a great fix avaible.
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