All custom + games - World At War - Network!

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PandaNetwork

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World At War
Mini-game Network
Hub basic information:

After few months of intense coding, I have created mini-game network. Hub fully functions only on one single plugin. It operates with all player interactions, events, gadgets, mounts, animations, hats, titles, etc.
It has never been released to public, so I am selling it just because I love making stuff, but server managing is not really my thing.
I am offering you everything custom coded and in one pack:

- Server selector compass;
- Lobby selector menu;
- Emoji chat;
- Launch pads;
- Glowing pumpkins;
- Colored signs;
- Block logo animation;
- Interactive NPC's;
- Player puncher;
- Scoreboard;
- Join messages;
- Custom sounds and particles;
- Purchase window;
- FAQ and rule book;
- 8 unique gadgets;
- 7 unique costumes;
- 12 unique hats;
- 3 unique mounts;
- Surprise Chests;
- Party Bomb;
- Server ping;
- MOTD;
- Void respawn;
- Cooldowns;
- Prefixes;
- Custom spawn;
- Titles and subtitles;
- Double jump;
- Online staff;
- Player vanisher;
- Constant time and weather;
- Money blocks;
- Ranks with chat colors and name tags;
- Tab list;
- Constant food and health;
- Cancelled fall damage and PVP;
- Cancelled item drop and inventory clicking events;

- Custom Castle map!

and more...


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Bake The Cake

World At War (Mini-game)
Game that I have coded from scratch and is fully automated!

1. Game
consists of two teams - (3) Red and (3) Blue;
2. During the round you and your team have to collect ingredients from rotating beacons;

3. Once you picked up one of four ingredients, go to your base and store it in the chest;
4. First team collecting 3 Cake Dough, 3 Sugar, 3 Milk and 3 Eggs wins.
5. You can pick up only one ingredient at a time;
6. Right-click your weapon to leap. It will ease your way getting to the beacons;
7. Collect the supply drops to upgrade your weaponry and armor;
8. Attack the opposite team members and survive spawning monster waves;
9. Enjoy and have fun!

Lobby

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Game Arena

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The Climber

World At War (Mini-game)
Game that I have coded from scratch and is fully automated!

1. Game
consists of four teams - (1) Red, (1) Blue, (1) Yellow, (1) Blue
2. Fight your opponents and reach the top of the snow tower;
3. Remember to use secondary skills of your weapons;
4. First player touching Claim Victory block at the top of tower - wins.
5. Enjoy and have fun!

Lobby

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Game Arena

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IP: 173.209.51.178

 
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RPGTurtle

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Damn, nice.
 
Banned forever. Reason: Scamming, (https://www.mc-market.org/threads/425031/)

arabianfellow

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Not to be offensive but having the whole server run off one plugin isn't very useful. For instance what happens if the plugin fails, or your server can't handle every single piece of the plugin. I recommend splitting the plugin up.
 

PandaNetwork

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Not to be offensive but having the whole server run off one plugin isn't very useful. For instance what happens if the plugin fails, or your server can't handle every single piece of the plugin. I recommend splitting the plugin up.
Do not agree, most of the biggest networks like Mineplex use a single plugin, so it makes everything easy manageable and configurable. If the code is done right and bug free, it should work as it is intended to do. For instance you can take a Spigot as a single plugin.
 
F

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Do not agree, most of the biggest networks like Mineplex use a single plugin, so it makes everything easy manageable and configurable. If the code is done right and bug free, it should work as it is intended to do. For instance you can take a Spigot as a single plugin.
Mineplex use multiple plugins, so do most servers for the reason listed - afaik there's no disadvantages to a million plugins, but there are to one plugin (unable to disable).
 

PandaNetwork

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Mineplex use multiple plugins, so do most servers for the reason listed - afaik there's no disadvantages to a million plugins, but there are to one plugin (unable to disable).
Actually there is disadvantage in million plugins, on operating they use a lot of stuff that you do not even need, they might conflict with each other canceling, doubling existing events and overriding staff. Also you cannot guarantee the quality of the plugins you download. As a developer, if you make it just in one plugin that handles everything, you can keep it clean, put only the staff you need in it and easier monitor its work to track bugs and everything.

I have seen few previews of Mineplex hub source, that beast handles almost everything in just one plugin, it is massive. :)
 

Lethal

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Wait, so if we buy this, you're still going to use it?
 

arabianfellow

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Do not agree, most of the biggest networks like Mineplex use a single plugin, so it makes everything easy manageable and configurable. If the code is done right and bug free, it should work as it is intended to do. For instance you can take a Spigot as a single plugin.
Mineplex has an API or a refrence where they can access all the mineplex class files through diffrent plugins
 
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